Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Functions related to dynamic recipes
//
//=============================================================================
#include "cbase.h"
#include "econ_quests.h"
#ifndef GC_DLL
#include "quest_objective_manager.h"
#endif
bool IsQuestItemUnidentified( const CEconItem* pQuestItem ) { return pQuestItem && IsUnacknowledged( pQuestItem->GetInventoryToken() ); }
bool IsQuestItemReadyToTurnIn( const IEconItemInterface* pQuestItem ) { uint32 nRequiredPoints = pQuestItem->GetItemDefinition()->GetQuestDef()->GetMaxStandardPoints(); uint32 nEarnedStandardPoints = GetEarnedStandardPoints( pQuestItem ); uint32 nEarnedBonusPoints = GetEarnedBonusPoints( pQuestItem );
return ( nEarnedStandardPoints + nEarnedBonusPoints ) >= nRequiredPoints; }
bool IsQuestItemFullyCompleted( const IEconItemInterface* pQuestItem ) { uint32 nRequiredStandardPoints = pQuestItem->GetItemDefinition()->GetQuestDef()->GetMaxStandardPoints(); uint32 nRequiredBonusPoints = pQuestItem->GetItemDefinition()->GetQuestDef()->GetMaxBonusPoints(); uint32 nEarnedStandardPoints = GetEarnedStandardPoints( pQuestItem ); uint32 nEarnedBonusPoints = GetEarnedBonusPoints( pQuestItem );
return ( nEarnedStandardPoints + nEarnedBonusPoints ) == ( nRequiredStandardPoints + nRequiredBonusPoints ); }
uint32 GetEarnedStandardPoints( const IEconItemInterface* pQuestItem ) { #ifndef GC_DLL
const CQuestItemTracker* pItemTracker = assert_cast< const CQuestItemTracker* >( QuestObjectiveManager()->GetTypedTracker< CQuestItemTracker* >( pQuestItem->GetID() ) ); if ( pItemTracker ) { return pItemTracker->GetEarnedStandardPoints(); } #endif
uint32 nEarnedStandardPoints = 0; static CSchemaAttributeDefHandle pAttribDef_EarnedStandardPoints( "quest earned standard points" ); pQuestItem->FindAttribute( pAttribDef_EarnedStandardPoints, &nEarnedStandardPoints );
return nEarnedStandardPoints; }
uint32 GetEarnedBonusPoints( const IEconItemInterface* pQuestItem ) { #ifndef GC_DLL
const CQuestItemTracker* pItemTracker = assert_cast< const CQuestItemTracker* >( QuestObjectiveManager()->GetTypedTracker< CQuestItemTracker* >( pQuestItem->GetID() ) ); if ( pItemTracker ) { return pItemTracker->GetEarnedBonusPoints(); } #endif
uint32 nEarnedBonusPoints = 0; static CSchemaAttributeDefHandle pAttribDef_EarnedBonusPoints( "quest earned bonus points" ); pQuestItem->FindAttribute( pAttribDef_EarnedBonusPoints, &nEarnedBonusPoints );
return nEarnedBonusPoints; }
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