Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef SCENEIMAGE_H
  8. #define SCENEIMAGE_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. class ISceneTokenProcessor;
  13. class ISceneCompileStatus
  14. {
  15. public:
  16. virtual void UpdateStatus( char const *pchSceneName, bool bQuiet, int nIndex, int nCount ) = 0;
  17. };
  18. class CUtlBuffer;
  19. class ISceneImage
  20. {
  21. public:
  22. virtual bool CreateSceneImageFile( CUtlBuffer &targetBuffer, char const *pchModPath, bool bLittleEndian, bool bQuiet, ISceneCompileStatus *Status ) = 0;
  23. };
  24. extern ISceneImage *g_pSceneImage;
  25. extern ISceneTokenProcessor *tokenprocessor;
  26. #endif // SCENEIMAGE_H