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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#ifdef CLIENT_DLL
#include "achievementmgr.h"
#include "baseachievement.h"
#include "tf_hud_statpanel.h"
#include "c_tf_team.h"
#include "c_tf_player.h"
#include "c_tf_playerresource.h"
#include "tf_gamerules.h"
#include "achievements_tf.h"
#include "c_obj_sentrygun.h"
//======================================================================================================================================
// ENGINEER ACHIEVEMENT PACK
//======================================================================================================================================
//----------------------------------------------------------------------------------------------------------------
// Use a revenge crit to kill the player that destroyed your sentry.
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_RevengeCritForSentryKiller : public CBaseTFAchievement { protected: CBaseEntity* m_pSentryKiller;
public: DECLARE_CLASS( CAchievementTFEngineer_RevengeCritForSentryKiller, CBaseAchievement );
virtual void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); ListenForGameEvent( "object_destroyed" ); ResetTracking(); }
virtual void ListenForEvents() { ListenForGameEvent( "object_destroyed" ); ResetTracking(); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !m_pSentryKiller || !pVictim || !pAttacker ) return;
// if the local player has killed the thing that killed it's sentry,
// give the achievement
if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pVictim == m_pSentryKiller && event->GetInt( "customkill" ) == TF_DMG_CUSTOM_SHOTGUN_REVENGE_CRIT ) { AwardAchievement(); } }
virtual void FireGameEvent_Internal( IGameEvent *event ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalPlayer ) return;
// if the object getting killed is the local player's sentry gun,
// store away who the killer was
if ( FStrEq( event->GetName(), "object_destroyed" ) ) { int iObject = event->GetInt( "objecttype" ); if ( iObject == OBJ_SENTRYGUN ) { int iEngineerIdx = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBaseEntity *pOwner = UTIL_PlayerByIndex( iEngineerIdx ); if ( pOwner == pLocalPlayer ) { int iAttackerIdx = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); CBaseEntity *pKiller = UTIL_PlayerByIndex( iAttackerIdx ); if ( pKiller != NULL ) { m_pSentryKiller = pKiller; } } } } }
void ResetTracking() { m_pSentryKiller = NULL; } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_RevengeCritForSentryKiller, ACHIEVEMENT_TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER, "TF_ENGINEER_REVENGE_CRIT_SENTRY_KILLER", 5 );
//----------------------------------------------------------------------------------------------------------------
// Kill X enemies outside the normal sentry gun range using manual control.
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_ManualSentryKillsBeyondRange : public CBaseTFAchievement { public: DECLARE_CLASS( CAchievementTFEngineer_ManualSentryKillsBeyondRange, CBaseAchievement );
virtual void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10 ); SetStoreProgressInSteam( true ); } // server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_ManualSentryKillsBeyondRange, ACHIEVEMENT_TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE, "TF_ENGINEER_MANUAL_SENTRY_KILLS_BEYOND_RANGE", 5 ); //----------------------------------------------------------------------------------------------------------------
// Have a manual sentry absorb X amount of damage during the course of its life.
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_ManualSentryAbsorbDamage : public CBaseTFAchievement { public: DECLARE_CLASS( CAchievementTFEngineer_ManualSentryAbsorbDamage, CBaseAchievement );
virtual void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_ManualSentryAbsorbDamage, ACHIEVEMENT_TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG, "TF_ENGINEER_MANUAL_SENTRY_ABSORB_DMG", 5 );
//----------------------------------------------------------------------------------------------------------------
// Help a teammate build a structure.
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_HelpTeammateBuildStructure : public CBaseTFAchievement { public: DECLARE_CLASS( CAchievementTFEngineer_HelpTeammateBuildStructure, CBaseAchievement );
virtual void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_HelpTeammateBuildStructure, ACHIEVEMENT_TF_ENGINEER_HELP_BUILD_STRUCTURE, "TF_ENGINEER_HELP_BUILD_STRUCTURE", 5 );
//----------------------------------------------------------------------------------------------------------------
// Shotgun kill an enemy recently damaged by your sentry gun
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_ShotgunKillPreviousSentryTarget : public CBaseTFAchievement { public: DECLARE_CLASS( CAchievementTFEngineer_ShotgunKillPreviousSentryTarget, CBaseAchievement );
virtual void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_ShotgunKillPreviousSentryTarget, ACHIEVEMENT_TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET, "TF_ENGINEER_SHOTGUN_KILL_PREV_SENTRY_TARGET", 5 );
//----------------------------------------------------------------------------------------------------------------
// Have your sentry kill the enemy that just killed you within X seconds.
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_SentryAvengesYou : public CBaseTFAchievement { protected: CBaseEntity* m_pPlayerKiller; float m_flPlayerDeathStartTime;
public: DECLARE_CLASS( CAchievementTFEngineer_SentryAvengesYou, CBaseAchievement );
virtual void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_KILL_EVENTS ); ListenForGameEvent( "object_destroyed" ); ResetTracking(); }
virtual void ListenForEvents() { ListenForGameEvent( "object_destroyed" ); ResetTracking(); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { if ( !pVictim || !pAttacker || pVictim == pAttacker ) return;
C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( !pLocalPlayer ) return;
static const float kRevengeTimeLimit = 10.0f;
// if the local player has been killed (by someone else), keep track of the killer
if ( pVictim == pLocalPlayer ) { // I was killed by my own sentry while testing, so I figure I meant as well put this check in
if ( pLocalPlayer->GetTeam() == pAttacker->GetTeam() ) { ResetTracking(); return; } m_flPlayerDeathStartTime = gpGlobals->curtime; m_pPlayerKiller = pAttacker; } // if the sentry gun killed the player's killer within 10 seconds of the player's death, award the achievement
else if ( pVictim == m_pPlayerKiller && m_flPlayerDeathStartTime != 0.0f && (gpGlobals->curtime - m_flPlayerDeathStartTime) < kRevengeTimeLimit ) { int nInflictorEntIndex = event->GetInt( "inflictor_entindex" ); C_BaseEntity *pRealInflictor = ClientEntityList().GetEnt( nInflictorEntIndex ); C_ObjectSentrygun *pSentry = dynamic_cast< C_ObjectSentrygun * >( pRealInflictor ); C_TFProjectile_SentryRocket *pSentryRocket = dynamic_cast< C_TFProjectile_SentryRocket * >( pRealInflictor ); if ( ( pSentry && pSentry->GetOwner() == pLocalPlayer ) || ( pSentryRocket && pSentryRocket->GetOwnerEntity() == pLocalPlayer ) ) { ResetTracking(); AwardAchievement(); } } }
virtual void FireGameEvent_Internal( IGameEvent *event ) { C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer();
if ( !pLocalPlayer ) return;
// if the object getting killed is the local player's sentry gun,
// reset tracking
if ( FStrEq( event->GetName(), "object_destroyed" ) ) { int iObject = event->GetInt( "objecttype" ); if ( iObject == OBJ_SENTRYGUN ) { int iEngineerIdx = engine->GetPlayerForUserID( event->GetInt( "userid" ) ); CBaseEntity *pOwner = UTIL_PlayerByIndex( iEngineerIdx ); if ( pOwner == pLocalPlayer ) { ResetTracking(); } } } }
void ResetTracking() { m_pPlayerKiller = NULL; m_flPlayerDeathStartTime = 0.0f; } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_SentryAvengesYou, ACHIEVEMENT_TF_ENGINEER_SENTRY_AVENGES_YOU, "TF_ENGINEER_SENTRY_AVENGES_YOU", 5 );
//----------------------------------------------------------------------------------------------------------------
// Shotgun kill an enemy recently damaged by your sentry gun
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_RepairRecentlyDamagedSentryWhileBeingHealed : public CBaseTFAchievement { public: DECLARE_CLASS( CAchievementTFEngineer_RepairRecentlyDamagedSentryWhileBeingHealed, CBaseAchievement );
virtual void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_RepairRecentlyDamagedSentryWhileBeingHealed, ACHIEVEMENT_TF_ENGINEER_REPAIR_SENTRY_W_MEDIC, "TF_ENGINEER_REPAIR_SENTRY_W_MEDIC", 5 );
//----------------------------------------------------------------------------------------------------------------
// Get X sentry kills on players capturing a point
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_SentryKillPlayersCapturingPoint : public CBaseTFAchievement { public: DECLARE_CLASS( CAchievementTFEngineer_SentryKillPlayersCapturingPoint, CBaseAchievement );
virtual void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 25 ); SetStoreProgressInSteam( true ); } // server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_SentryKillPlayersCapturingPoint, ACHIEVEMENT_TF_ENGINEER_SENTRY_KILL_CAPS, "TF_ENGINEER_SENTRY_KILL_CAPS", 5 );
//----------------------------------------------------------------------------------------------------------------
// Destroy X sappers on buildings that you do not own
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_DestroySappersOnNonOwnedBuildings : public CBaseTFAchievement { public: DECLARE_CLASS( CAchievementTFEngineer_DestroySappersOnNonOwnedBuildings, CBaseAchievement );
virtual void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 25 ); SetStoreProgressInSteam( true ); } // server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_DestroySappersOnNonOwnedBuildings, ACHIEVEMENT_TF_ENGINEER_DESTROY_SAPPERS, "TF_ENGINEER_DESTROY_SAPPERS", 5 );
//----------------------------------------------------------------------------------------------------------------
// Reload X rounds done to a sentry under manual control by another Engineer. (could be health / metal / something)
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_HelpManualSentry : public CBaseTFAchievement { public: DECLARE_CLASS( CAchievementTFEngineer_HelpManualSentry, CBaseAchievement );
virtual void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 50 ); SetStoreProgressInSteam( true ); } // server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_HelpManualSentry, ACHIEVEMENT_TF_ENGINEER_HELP_MANUAL_SENTRY, "TF_ENGINEER_HELP_MANUAL_SENTRY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_RevengeCritLife : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" );
ResetTracking(); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) ) { ResetTracking(); } }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { int customdmg = event->GetInt( "customkill" ); if ( customdmg == TF_DMG_CUSTOM_SHOTGUN_REVENGE_CRIT ) { m_iKills++; if ( m_iKills >= 3 ) { AwardAchievement(); } } }
void ResetTracking() { m_iKills = 0; }
private: int m_iKills; }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_RevengeCritLife, ACHIEVEMENT_TF_ENGINEER_REVENGE_CRIT_LIFE, "TF_ENGINEER_REVENGE_CRIT_LIFE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_TeleportGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 100 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "player_teleported" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "player_teleported" ) ) { int userid = event->GetInt( "userid" ); int builderid = event->GetInt( "builderid" ); float dist = event->GetFloat( "dist" ); C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer && pLocalPlayer->GetUserID() == builderid && pLocalPlayer->GetUserID() != userid && dist > 1200 ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_TeleportGrind, ACHIEVEMENT_TF_ENGINEER_TELEPORT_GRIND, "TF_ENGINEER_TELEPORT_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievemeentTFEngineer_DispenserExtinguish : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 20 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "player_extinguished" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "player_extinguished" ) ) { int victimid = event->GetInt( "victim" ); int healerid = event->GetInt( "healer" ); C_TFPlayer *pLocalPlayer = C_TFPlayer::GetLocalTFPlayer(); if ( pLocalPlayer && pLocalPlayer->entindex() == healerid && pLocalPlayer->entindex() != victimid && pLocalPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievemeentTFEngineer_DispenserExtinguish, ACHIEVEMENT_TF_ENGINEER_DISPENSER_EXTINGUISH, "TF_ENGINEER_DISPENSER_EXTINGUISH", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_ManualCloakedSpyKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 3 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim ) return;
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->m_Shared.InCond( TF_COND_STEALTHED ) ) { int customdmg = event->GetInt( "customkill" ); if ( customdmg == TF_DMG_CUSTOM_PLAYER_SENTRY ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_ManualCloakedSpyKill, ACHIEVEMENT_TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL, "TF_ENGINEER_MANUAL_CLOAKED_SPY_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_UpgradeBuildings : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "player_upgradedobject" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
if ( FStrEq( pszEventName, "player_upgradedobject" ) ) { int userid = event->GetInt( "userid" ); bool isbuilder = event->GetInt( "isbuilder" ); CBasePlayer *pPlayer = UTIL_PlayerByUserId( userid ); if ( pPlayer == C_TFPlayer::GetLocalPlayer() && !isbuilder ) { IncrementCount(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_UpgradeBuildings, ACHIEVEMENT_TF_ENGINEER_UPGRADE_BUILDINGS, "TF_ENGINEER_UPGRADE_BUILDINGS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_SentryKillLifetimeGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 5000 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( pAttacker != pLocalPlayer ) return;
const char* killer_weapon_name = event->GetString( "weapon" ); if ( ( 0 == Q_strcmp( killer_weapon_name, "tf_projectile_sentryrocket" ) ) || ( 0 == Q_strncmp( killer_weapon_name, "obj_sentrygun", 13 ) ) || ( 0 == Q_strcmp( killer_weapon_name, "wrangler_kill" ) ) || ( 0 == Q_strcmp( killer_weapon_name, "obj_minisentry" ) ) ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_SentryKillLifetimeGrind, ACHIEVEMENT_TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND, "TF_ENGINEER_SENTRY_KILL_LIFETIME_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_DispenserHealGroup : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); } // server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_DispenserHealGroup, ACHIEVEMENT_TF_ENGINEER_DISPENSER_HEAL_GROUP, "TF_ENGINEER_DISPENSER_HEAL_GROUP", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_WasteMetalGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10000 ); SetStoreProgressInSteam( true ); } // server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_WasteMetalGrind, ACHIEVEMENT_TF_ENGINEER_WASTE_METAL_GRIND, "TF_ENGINEER_WASTE_METAL_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_KillFlagCarriers : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 20 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( pTFVictim && pTFVictim != pAttacker && pTFVictim->HasTheFlag() ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_KillFlagCarriers, ACHIEVEMENT_TF_ENGINEER_KILL_FLAG_CARRIERS, "TF_ENGINEER_KILL_FLAG_CARRIERS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_KillDisguisedSpy : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim ) return;
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) && pTFVictim->m_Shared.InCond( TF_COND_DISGUISED ) && event->GetInt( "weaponid" ) == TF_WEAPON_WRENCH ) { AwardAchievement(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_KillDisguisedSpy, ACHIEVEMENT_TF_ENGINEER_KILL_DISGUISED_SPY, "TF_ENGINEER_KILL_DISGUISED_SPY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_FreezeTaunt : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// Give opponents freezecams of you taunting
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_FreezeTaunt, ACHIEVEMENT_TF_ENGINEER_FREEZECAM_TAUNT, "TF_ENGINEER_FREEZECAM_TAUNT", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_FreezeWithSentry : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// Give opponents freezecams of you w/ your sentry
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_FreezeWithSentry, ACHIEVEMENT_TF_ENGINEER_FREEZECAM_SENTRY, "TF_ENGINEER_FREEZECAM_SENTRY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_KillSpyTwoSappers : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS );
ListenForGameEvent( "teamplay_round_active" ); ListenForGameEvent( "localplayer_respawn" ); ListenForGameEvent( "object_destroyed" );
ResetTracking(); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "teamplay_round_active" ) || FStrEq( event->GetName(), "localplayer_respawn" ) ) { ResetTracking(); } else if ( FStrEq( event->GetName(), "object_destroyed" ) ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( event->GetInt( "objecttype" ) == OBJ_ATTACHMENT_SAPPER && event->GetInt( "attacker" ) == pLocalPlayer->GetUserID() ) { SetTime(); m_iSapperCount++; CheckCompletion(); } } }
void ResetTracking() { m_iDeadSpyID = -1; m_flStartTime = -1; m_iSapperCount = 0; }
void SetTime() { if ( gpGlobals->curtime - m_flStartTime > 10 ) { // The player took too long.
ResetTracking(); }
if ( m_flStartTime == -1 ) { // Start the timer over now.
m_flStartTime = gpGlobals->curtime; } }
void CheckCompletion() { int iSpyIdx = engine->GetPlayerForUserID( m_iDeadSpyID ); CTFPlayer *pSpy = dynamic_cast<CTFPlayer*>( UTIL_PlayerByIndex( iSpyIdx ) ); if ( !pSpy ) return;
if ( m_iSapperCount < 2 ) return;
AwardAchievement(); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim ) return;
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SPY ) ) { SetTime(); m_iDeadSpyID = pTFVictim->GetUserID(); CheckCompletion(); } }
float m_flStartTime; int m_iDeadSpyID; int m_iSapperCount; }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_KillSpyTwoSappers, ACHIEVEMENT_TF_ENGINEER_KILL_SPY_TWO_SAPPERS, "TF_ENGINEER_KILL_SPY_TWO_SAPPERS", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_RemoveSapperLongDist : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL );
ListenForGameEvent( "object_destroyed" ); ListenForGameEvent( "player_sapped_object" );
ResetTracking(); }
void ResetTracking() { iSapperIndex = -1; }
void FireGameEvent_Internal( IGameEvent *event ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( FStrEq( event->GetName(), "player_sapped_object" ) ) { if ( pLocalPlayer->GetUserID() == event->GetInt( "ownerid" ) ) { m_vecStart = pLocalPlayer->GetAbsOrigin(); iSapperIndex = event->GetInt( "sapperid" ); } } else if ( FStrEq( event->GetName(), "object_destroyed" ) ) { if ( event->GetInt( "objecttype" ) == OBJ_ATTACHMENT_SAPPER && event->GetInt( "attacker" ) == pLocalPlayer->GetUserID() && event->GetInt( "index" ) == iSapperIndex ) { float flDist = pLocalPlayer->GetAbsOrigin().DistTo( m_vecStart ); if ( flDist > 700 ) { AwardAchievement(); } } } }
Vector m_vecStart; int iSapperIndex; }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_RemoveSapperLongDist, ACHIEVEMENT_TF_ENGINEER_REMOVE_SAPPER_LONG_DIST, "TF_ENGINEER_REMOVE_SAPPER_LONG_DIST", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_TauntKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS | ACH_FILTER_ATTACKER_IS_PLAYER ); SetGoal( 1 ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { int iEvent = event->GetInt( "customkill" ); if ( ( iEvent == TF_DMG_CUSTOM_TAUNTATK_ENGINEER_GUITAR_SMASH ) || ( iEvent == TF_DMG_CUSTOM_TAUNTATK_ALLCLASS_GUITAR_RIFF ) ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_TauntKill, ACHIEVEMENT_TF_ENGINEER_TAUNT_KILL, "TF_ENGINEER_TAUNT_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_DestroyStickies : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 50 ); SetStoreProgressInSteam( true ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_DestroyStickies, ACHIEVEMENT_TF_ENGINEER_DESTROY_STICKIES, "TF_ENGINEER_DESTROY_STICKIES", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_KillSnipersSentry : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL | ACH_LISTEN_PLAYER_KILL_ENEMY_EVENTS ); SetGoal( 10 ); SetStoreProgressInSteam( true ); }
virtual void Event_EntityKilled( CBaseEntity *pVictim, CBaseEntity *pAttacker, CBaseEntity *pInflictor, IGameEvent *event ) { CTFPlayer *pTFVictim = ToTFPlayer( pVictim ); if ( !pTFVictim ) return;
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( pTFVictim && pTFVictim->IsPlayerClass( TF_CLASS_SNIPER ) && event->GetInt( "customkill" ) == TF_DMG_CUSTOM_PLAYER_SENTRY ) { IncrementCount(); } } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_KillSnipersSentry, ACHIEVEMENT_TF_ENGINEER_KILL_SNIPERS_SENTRY, "TF_ENGINEER_KILL_SNIPERS_SENTRY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_KillSentryWithSentry : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL );
ListenForGameEvent( "object_destroyed" ); }
void FireGameEvent_Internal( IGameEvent *event ) { CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
if ( FStrEq( event->GetName(), "object_destroyed" ) ) { const char* weaponstr = event->GetString( "weapon" ); if ( event->GetInt( "objecttype" ) == OBJ_SENTRYGUN && event->GetInt( "attacker" ) == pLocalPlayer->GetUserID() && FStrEq( weaponstr, "wrangler_kill" ) ) { AwardAchievement(); } } } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_KillSentryWithSentry, ACHIEVEMENT_TF_ENGINEER_KILL_SENTRY_WITH_SENTRY, "TF_ENGINEER_KILL_SENTRY_WITH_SENTRY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_MoveSentryGetKill : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_MoveSentryGetKill, ACHIEVEMENT_TF_ENGINEER_MOVE_SENTRY_GET_KILL, "TF_ENGINEER_MOVE_SENTRY_GET_KILL", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_BuildingCarry : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1000 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents( void ) { ListenForGameEvent( "player_death" ); }
void FireGameEvent_Internal( IGameEvent *event ) { const char *pszEventName = event->GetName();
CTFPlayer *pLocalPlayer = ToTFPlayer( C_TFPlayer::GetLocalPlayer() ); if ( !pLocalPlayer ) return;
// Achievement for carrying buildings ...
bool bUpdate = false; if ( FStrEq( pszEventName, "player_death" ) ) { int iVictimID = event->GetInt( "userid" ); if ( pLocalPlayer && (iVictimID == pLocalPlayer->GetUserID()) ) { bUpdate = true; } } else if ( FStrEq( pszEventName, "teamplay_round_win" ) ) { bUpdate = true; }
if ( bUpdate ) { float fMeters = pLocalPlayer->GetMetersRan(); IncrementCount( ceil( fMeters ) ); } } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_BuildingCarry, ACHIEVEMENT_TF_ENGINEER_BUILDING_CARRY, "TF_ENGINEER_BUILDING_CARRY", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_KillAssist : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 10 ); SetStoreProgressInSteam( true ); }
virtual void ListenForEvents() { ListenForGameEvent( "player_death" ); }
void FireGameEvent_Internal( IGameEvent *event ) { if ( FStrEq( event->GetName(), "player_death" ) ) { int iAttackerIndex = engine->GetPlayerForUserID( event->GetInt( "attacker" ) ); if ( iAttackerIndex == 0 ) return; CTFPlayer *pAttacker = ToTFPlayer( UTIL_PlayerByIndex( iAttackerIndex ) ); if ( !pAttacker ) return;
int iAssisterIndex = engine->GetPlayerForUserID( event->GetInt( "assister" ) ); if ( iAssisterIndex == 0 ) return; CTFPlayer *pAssister = ToTFPlayer( UTIL_PlayerByIndex( iAssisterIndex ) ); if ( !pAssister ) return;
// A sentry gun must have been the killing weapon.
const char* killer_weapon_name = event->GetString( "weapon" ); if ( ( 0 == Q_strcmp( killer_weapon_name, "tf_projectile_sentryrocket" ) ) || ( 0 == Q_strncmp( killer_weapon_name, "obj_sentrygun", 13 ) ) || ( 0 == Q_strcmp( killer_weapon_name, "wrangler_kill" ) ) || ( 0 == Q_strcmp( killer_weapon_name, "obj_minisentry" ) ) ) { if ( pAttacker == C_BasePlayer::GetLocalPlayer() && pAssister->IsPlayerClass( TF_CLASS_ENGINEER ) ) { // We are the attacker and the assist is from a engineer.
IncrementCount(); return; }
if ( pAssister == C_BasePlayer::GetLocalPlayer() && pAttacker->IsPlayerClass( TF_CLASS_ENGINEER ) ) { // We are the assister and the kill is from a engineer.
IncrementCount(); return; } } } } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_KillAssist, ACHIEVEMENT_TF_ENGINEER_KILL_ASSIST, "TF_ENGINEER_KILL_ASSIST", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_DispenserHealGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 100000 ); SetStoreProgressInSteam( true ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_DispenserHealGrind, ACHIEVEMENT_TF_ENGINEER_DISPENSER_HEAL_GRIND, "TF_ENGINEER_DISPENSER_HEAL_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_RepairTeamGrind : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 50000 ); SetStoreProgressInSteam( true ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_RepairTeamGrind, ACHIEVEMENT_TF_ENGINEER_REPAIR_TEAM_GRIND, "TF_ENGINEER_REPAIR_TEAM_GRIND", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_TankDamage : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_TankDamage, ACHIEVEMENT_TF_ENGINEER_TANK_DAMAGE, "TF_ENGINEER_TANK_DAMAGE", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_HeavyAssist : public CBaseTFAchievement { void Init() { SetFlags( ACH_SAVE_GLOBAL ); SetGoal( 1 ); }
// server awards this achievement, no other code within achievement necessary
}; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_HeavyAssist, ACHIEVEMENT_TF_ENGINEER_HEAVY_ASSIST, "TF_ENGINEER_HEAVY_ASSIST", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_AchieveProgress1 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFEngineer_AchieveProgress1, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 5, ACHIEVEMENT_TF_ENGINEER_START_RANGE, ACHIEVEMENT_TF_ENGINEER_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_AchieveProgress1, ACHIEVEMENT_TF_ENGINEER_ACHIEVE_PROGRESS1, "TF_ENGINEER_ACHIEVE_PROGRESS1", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_AchieveProgress2 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFEngineer_AchieveProgress2, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 11, ACHIEVEMENT_TF_ENGINEER_START_RANGE, ACHIEVEMENT_TF_ENGINEER_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_AchieveProgress2, ACHIEVEMENT_TF_ENGINEER_ACHIEVE_PROGRESS2, "TF_ENGINEER_ACHIEVE_PROGRESS2", 5 );
//----------------------------------------------------------------------------------------------------------------
class CAchievementTFEngineer_AchieveProgress3 : public CAchievement_AchievedCount { public: DECLARE_CLASS( CAchievementTFEngineer_AchieveProgress3, CAchievement_AchievedCount ); void Init() { BaseClass::Init(); SetAchievementsRequired( 17, ACHIEVEMENT_TF_ENGINEER_START_RANGE, ACHIEVEMENT_TF_ENGINEER_END_RANGE ); } }; DECLARE_ACHIEVEMENT( CAchievementTFEngineer_AchieveProgress3, ACHIEVEMENT_TF_ENGINEER_ACHIEVE_PROGRESS3, "TF_ENGINEER_ACHIEVE_PROGRESS3", 5 );
#endif // CLIENT_DLL
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