Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds the CTFDualSummary
//
// $NoKeywords: $
//=============================================================================//
#ifndef TFDUELSUMMARY_H
#define TFDUELSUMMARY_H
#ifdef _WIN32
#pragma once
#endif
#include "gcsdk/protobufsharedobject.h"
#include "tf_gcmessages.h"
// do not re-order, stored in DB
enum eDuelStatus { kDuelStatus_Loss, kDuelStatus_Tie, kDuelStatus_Win, };
// do not re-order, stored in DB
enum eDuelEndReason { kDuelEndReason_DuelOver, kDuelEndReason_PlayerDisconnected, kDuelEndReason_PlayerSwappedTeams, kDuelEndReason_LevelShutdown, kDuelEndReason_ScoreTiedAtZero, kDuelEndReason_PlayerKicked, kDuelEndReason_PlayerForceSwappedTeams, kDuelEndReason_ScoreTied, kDuelEndReason_Cancelled };
const char *PchNameFromeDuelEndReason( eDuelEndReason eReason );
const uint32 kWinsPerLevel = 10;
//---------------------------------------------------------------------------------
// Purpose:
//---------------------------------------------------------------------------------
class CTFDuelSummary : public GCSDK::CProtoBufSharedObject< CSOTFDuelSummary, k_EEconTypeDuelSummary > { #ifdef GC
DECLARE_CLASS_MEMPOOL( CTFDuelSummary ); #endif
public: #ifdef GC
virtual bool BYieldingAddInsertToTransaction( GCSDK::CSQLAccess & sqlAccess ); virtual bool BYieldingAddWriteToTransaction( GCSDK::CSQLAccess & sqlAccess, const CUtlVector< int > &fields ); virtual bool BYieldingAddRemoveToTransaction( GCSDK::CSQLAccess & sqlAccess );
void WriteToRecord( CSchDuelSummary *pDuelSummary ) const; void ReadFromRecord( const CSchDuelSummary & duelSummary ); #endif
};
#endif //TFDUELSUMMARY_H
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