Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef TF_QUEST_RESTRICTION_H
#define TF_QUEST_RESTRICTION_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_shareddefs.h"
#ifdef CLIENT_DLL
#define CTFPlayer C_TFPlayer
#endif // CLIENT_DLL
class CTFQuestEvaluator; class CTFPlayer;
enum EInvalidReasons_t { INVALID_QUEST_REASON_WRONG_MAP = 0, INVALID_QUEST_REASON_WRONG_CLASS, INVALID_QUEST_REASON_WRONG_GAME_MODE, INVALID_QUEST_REASON_NOT_ENOUGH_PLAYERS, INVALID_QUEST_REASON_VALVE_SERVERS_ONLY, INVALID_QUEST_REASON_NO_MVM,
NUM_INVALID_REASONS, };
struct InvalidReason { InvalidReason() {}
bool IsValid() const { return m_bits.IsAllClear(); }
CBitVec< NUM_INVALID_REASONS > m_bits; };
typedef InvalidReason InvalidReasonsContainer_t;
void GetInvalidReasonsNames( const InvalidReasonsContainer_t&, CUtlVector< CUtlString >& vecStrings );
//-----------------------------------------------------------------------------
// Purpose: base quest condition
//-----------------------------------------------------------------------------
class CTFQuestCondition { public: DECLARE_CLASS_NOBASE( CTFQuestCondition )
CTFQuestCondition(); virtual ~CTFQuestCondition();
virtual const char *GetBaseName() const = 0; virtual const char *GetConditionName() const { return m_pszTypeName; } virtual const char *GetValueString() const { return ""; } virtual bool BInitFromKV( KeyValues *pKVItem, CUtlVector<CUtlString> *pVecErrors /* = NULL */ );
virtual void PrintDebugText() const;
virtual const CTFPlayer *GetQuestOwner() const; virtual bool IsValidForPlayer( const CTFPlayer *pOwner, InvalidReasonsContainer_t& invalidReasons ) const;
virtual bool IsOperator() const { return false; } virtual bool IsEvaluator() const { return false; }
void SetParent( CTFQuestCondition *pParent ) { m_pParent = pParent; } CTFQuestCondition *GetParent() const { return m_pParent; }
virtual CTFQuestCondition* AddChildByName( const char *pszChildName ) { Assert( 0 ); return NULL; }
virtual int GetChildren( CUtlVector< CTFQuestCondition* >& vecChildren ) { return 0; } virtual bool RemoveAndDeleteChild( CTFQuestCondition *pChild ) { return false; }
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) {} virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) {}
virtual void GetValidTypes( CUtlVector< const char* >& vecOutValidChildren ) const = 0; virtual void GetValidChildren( CUtlVector< const char* >& vecOutValidChildren ) const = 0;
virtual int GetMaxInputCount() const { return 0; }
virtual const char* GetEventName() const { Assert( 0 ); return NULL; } virtual void SetEventName( const char *pszEventName ) { Assert( 0 ); }
void SetFieldName( const char* pszFieldName ) { m_pszFieldName = pszFieldName; } void SetTypeName( const char* pszTypeName ) { m_pszTypeName = pszTypeName; }
protected:
void GetValidRestrictions( CUtlVector< const char* >& vecOutValidChildren ) const; void GetValidEvaluators( CUtlVector< const char* >& vecOutValidChildren ) const;
const char *m_pszFieldName; const char *m_pszTypeName;
private:
CTFQuestCondition *m_pParent; };
//-----------------------------------------------------------------------------
// Purpose: base quest restriction
//-----------------------------------------------------------------------------
class CTFQuestRestriction : public CTFQuestCondition { public: DECLARE_CLASS( CTFQuestRestriction, CTFQuestCondition )
virtual const char *GetBaseName() const OVERRIDE { return "restriction"; } virtual bool PassesRestrictions( IGameEvent *pEvent ) const = 0; void SetEventName( const char *pszEventName ) OVERRIDE { m_pszEventName = pszEventName; } virtual const char* GetEventName() const OVERRIDE { return m_pszEventName; }
virtual void GetValidTypes( CUtlVector< const char* >& vecOutValidChildren ) const OVERRIDE; virtual void GetValidChildren( CUtlVector< const char* >& vecOutValidChildren ) const OVERRIDE;
protected:
const char *m_pszEventName; };
//-----------------------------------------------------------------------------
// Purpose: base quest evaluator
//-----------------------------------------------------------------------------
class CTFQuestEvaluator : public CTFQuestCondition { public: CTFQuestEvaluator();
virtual const char *GetBaseName() const OVERRIDE { return "evaluator"; }
virtual bool IsEvaluator() const OVERRIDE { return true; }
virtual void EvaluateCondition( CTFQuestEvaluator *pSender, int nScore ) = 0; virtual void ResetCondition() = 0;
virtual void GetRequiredParamKeys( KeyValues *pRequiredKeys ) OVERRIDE; virtual void GetOutputKeyValues( KeyValues *pOutputKeys ) OVERRIDE;
virtual void GetValidTypes( CUtlVector< const char* >& vecOutValidChildren ) const OVERRIDE; virtual void GetValidChildren( CUtlVector< const char* >& vecOutValidChildren ) const OVERRIDE;
void SetAction( const char *pszAction ) { m_pszAction = pszAction; } const char *GetAction() const { return m_pszAction; }
private: const char *m_pszAction; };
CTFQuestRestriction *CreateRestrictionByName( const char *pszName, CTFQuestCondition* pParent ); CTFQuestEvaluator *CreateEvaluatorByName( const char *pszName, CTFQuestCondition*);
#endif // TF_QUEST_RESTRICTION_H
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