Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//=============================================================================
#ifndef TF_WEAPON_NAILGUN_H
#define TF_WEAPON_NAILGUN_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_weaponbase_gun.h"
// Client specific.
#ifdef CLIENT_DLL
#define CTFNailgun C_TFNailgun
#endif
//=============================================================================
//
// TF Weapon Sub-machine gun.
//
class CTFNailgun : public CTFWeaponBaseGun { public:
DECLARE_CLASS( CTFNailgun, CTFWeaponBaseGun ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE();
// Server specific.
#ifdef GAME_DLL
DECLARE_DATADESC(); #endif
CTFNailgun() {} ~CTFNailgun() {}
virtual int GetWeaponID( void ) const { return TF_WEAPON_NAILGUN; }
private:
CTFNailgun( const CTFNailgun & ) {} };
#endif // TF_WEAPON_NAILGUN_H
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