|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
//
//=============================================================================
#include "cbase.h"
#include "tf_weapon_smg.h"
static const float DAMAGE_TO_FILL_MINICRIT_METER = 100.0f;
// Client specific.
#ifdef CLIENT_DLL
#include "c_tf_player.h"
// Server specific.
#else
#include "tf_player.h"
#endif
//=============================================================================
//
// Weapon tables.
//
// ---------- Regular SMG -------------
CREATE_SIMPLE_WEAPON_TABLE( TFSMG, tf_weapon_smg )
// Server specific.
#ifndef CLIENT_DLL
BEGIN_DATADESC( CTFSMG ) END_DATADESC() #endif
// ---------- Charged SMG -------------
IMPLEMENT_NETWORKCLASS_ALIASED( TFChargedSMG, DT_WeaponChargedSMG )
BEGIN_NETWORK_TABLE( CTFChargedSMG, DT_WeaponChargedSMG ) // Client specific.
#ifdef CLIENT_DLL
RecvPropFloat( RECVINFO( m_flMinicritCharge ) ), // Server specific.
#else
SendPropFloat( SENDINFO( m_flMinicritCharge ), 4, SPROP_NOSCALE, 0.0f, DAMAGE_TO_FILL_MINICRIT_METER ), #endif
END_NETWORK_TABLE()
// Server specific
#ifndef CLIENT_DLL
BEGIN_DATADESC( CTFChargedSMG ) END_DATADESC() #endif
// Client specific
#ifdef CLIENT_DLL
BEGIN_PREDICTION_DATA( CTFChargedSMG ) DEFINE_FIELD( m_flMinicritCharge, FIELD_FLOAT ) END_PREDICTION_DATA() #endif
LINK_ENTITY_TO_CLASS( tf_weapon_charged_smg, CTFChargedSMG ); PRECACHE_WEAPON_REGISTER( tf_weapon_charged_smg );
//=============================================================================
//
// Weapon SMG functions.
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CTFSMG::GetDamageType( void ) const { if ( CanHeadshot() ) { int iDamageType = BaseClass::GetDamageType() | DMG_USE_HITLOCATIONS; return iDamageType; }
return BaseClass::GetDamageType(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CTFSMG::CanFireCriticalShot( bool bIsHeadshot ) { if ( !BaseClass::CanFireCriticalShot( bIsHeadshot ) ) return false;
CTFPlayer *pPlayer = GetTFPlayerOwner(); if ( pPlayer && pPlayer->m_Shared.IsCritBoosted() ) return true;
if ( !bIsHeadshot ) return !CanHeadshot();
return true; }
//-----------------------------------------------------------------------------
// Purpose: Determine if secondary fire is available.
//-----------------------------------------------------------------------------
bool CTFChargedSMG::CanPerformSecondaryAttack() const { return ( m_flMinicritCharge >= DAMAGE_TO_FILL_MINICRIT_METER && BaseClass::CanPerformSecondaryAttack() ); }
//-----------------------------------------------------------------------------
// Purpose: Determine whether to flash the HUD element showing the charge bar
//-----------------------------------------------------------------------------
bool CTFChargedSMG::ShouldFlashChargeBar() { return m_flMinicritCharge >= DAMAGE_TO_FILL_MINICRIT_METER; }
//-----------------------------------------------------------------------------
// Purpose: Get HUD charge bar progress amount
//-----------------------------------------------------------------------------
float CTFChargedSMG::GetProgress( void ) { // Progress bar shows charge amount if we're charging up, otherwise drains over time if we're mini-crit boosted.
CTFPlayer *pPlayer = ToTFPlayer( GetOwner() ); if ( pPlayer && pPlayer->m_Shared.InCond( TF_COND_ENERGY_BUFF ) ) { int flBuffDuration = 0; CALL_ATTRIB_HOOK_FLOAT( flBuffDuration, minicrit_boost_when_charged ); if ( flBuffDuration > 0 ) { float flElapsed = gpGlobals->curtime - m_flMinicritStartTime; float flRemainingPortion = Clamp( (flBuffDuration - flElapsed) / flBuffDuration, 0.0f, 1.0f ); return flRemainingPortion; } else { return 0.0f; } } else { return m_flMinicritCharge / DAMAGE_TO_FILL_MINICRIT_METER; } }
//-----------------------------------------------------------------------------
// Purpose: Reset weapon state
//-----------------------------------------------------------------------------
void CTFChargedSMG::WeaponReset() { BaseClass::WeaponReset(); m_flMinicritCharge = 0.0f; m_flMinicritStartTime = 0.0f; }
//-----------------------------------------------------------------------------
// Purpose: Perform secondary attack
//-----------------------------------------------------------------------------
void CTFChargedSMG::SecondaryAttack() { BaseClass::SecondaryAttack();
m_flMinicritCharge = 0.0f;
CTFPlayer *pPlayer = ToTFPlayer( GetOwner() ); if ( pPlayer ) { float flBuffDuration = 0; CALL_ATTRIB_HOOK_FLOAT( flBuffDuration, minicrit_boost_when_charged ); if ( flBuffDuration > 0 ) { pPlayer->m_Shared.AddCond( TF_COND_ENERGY_BUFF, flBuffDuration ); m_flMinicritStartTime = gpGlobals->curtime; } } }
#ifdef GAME_DLL
//-----------------------------------------------------------------------------
// Purpose: Update state when we score a hit with this weapon
//-----------------------------------------------------------------------------
void CTFChargedSMG::ApplyOnHitAttributes( CBaseEntity *pVictimBaseEntity, CTFPlayer *pAttacker, const CTakeDamageInfo &info ) { BaseClass::ApplyOnHitAttributes( pVictimBaseEntity, pAttacker, info ); if ( pAttacker ) { CTFPlayer *pPlayer = ToTFPlayer( GetOwner() ); if ( pPlayer && !pPlayer->m_Shared.InCond( TF_COND_ENERGY_BUFF ) ) { float damage = info.GetDamage(); float flChargeRate = 0.0f; CALL_ATTRIB_HOOK_FLOAT( flChargeRate, minicrit_boost_charge_rate ); m_flMinicritCharge += damage * flChargeRate; if ( m_flMinicritCharge > DAMAGE_TO_FILL_MINICRIT_METER ) { m_flMinicritCharge = DAMAGE_TO_FILL_MINICRIT_METER; } } } } #endif
|