Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef TF_WEAPON_SYRINGEGUN_H
#define TF_WEAPON_SYRINGEGUN_H
#ifdef _WIN32
#pragma once
#endif
#include "tf_weaponbase_gun.h"
// Client specific.
#ifdef CLIENT_DLL
#define CTFSyringeGun C_TFSyringeGun
#endif
enum syringe_weapontypes_t { SYRINGE_DEFAULT = 0, SYRINGE_UBER_SCALES_SPEED, };
//=============================================================================
//
// TF Weapon Syringe gun.
//
class CTFSyringeGun : public CTFWeaponBaseGun { public:
DECLARE_CLASS( CTFSyringeGun, CTFWeaponBaseGun ); DECLARE_NETWORKCLASS(); DECLARE_PREDICTABLE();
// Server specific.
#ifdef GAME_DLL
DECLARE_DATADESC(); #endif
CTFSyringeGun() {} ~CTFSyringeGun() {}
virtual void Precache(); virtual int GetWeaponID( void ) const { return TF_WEAPON_SYRINGEGUN_MEDIC; } int GetSyringeType( void ) const { int iMode = 0; CALL_ATTRIB_HOOK_INT( iMode, set_weapon_mode ); return iMode; }; virtual bool Deploy( void ); virtual bool Holster( CBaseCombatWeapon *pSwitchingTo );
virtual void RemoveProjectileAmmo( CTFPlayer *pPlayer ); virtual bool HasPrimaryAmmo( void );
private:
CTFSyringeGun( const CTFSyringeGun & ) {} };
#endif // TF_WEAPON_SYRINGEGUN_H
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