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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "BitmapImagePanel.h"
#include <vgui/ISurface.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace vgui;
CBitmapImagePanel::CBitmapImagePanel( Panel *parent, char const *panelName, char const *filename /*= NULL*/ ) : Panel( parent, panelName ) { m_szTexture[ 0 ] = 0; m_bUploaded = false; m_nTextureId = -1;
SetBounds( 0, 0, 100, 100 );
if ( filename && filename[ 0 ] ) { Q_strncpy( m_szTexture, filename, sizeof( m_szTexture ) ); } }
void CBitmapImagePanel::PaintBackground() { if (!m_szTexture[0]) return;
if ( !m_bUploaded ) forceUpload();
int w, h; GetSize( w, h ); surface()->DrawSetColor( Color( 255, 255, 255, 255 ) ); surface()->DrawSetTexture( m_nTextureId ); surface()->DrawTexturedRect( 0, 0, w, h ); }
void CBitmapImagePanel::setTexture( char const *filename ) { Q_strncpy( m_szTexture, filename, sizeof( m_szTexture ) );
if ( m_bUploaded ) { forceReload(); } else { forceUpload(); } }
void CBitmapImagePanel::forceUpload() { if ( !m_szTexture[ 0 ] ) return;
m_bUploaded = true;
m_nTextureId = surface()->CreateNewTextureID(); surface()->DrawSetTextureFile( m_nTextureId, m_szTexture, false, true); }
void CBitmapImagePanel::forceReload( void ) { if ( !m_bUploaded ) return;
// Force texture to re-upload to video card
surface()->DrawSetTextureFile( m_nTextureId, m_szTexture, false, true); }
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