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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "BonusMapsDatabase.h"
#include "EngineInterface.h"
#include "tier1/convar.h"
#include "tier1/utlbuffer.h"
#include "filesystem.h"
#include "ModInfo.h"
#include "EngineInterface.h"
#include "ixboxsystem.h"
#include "KeyValues.h"
#include "BasePanel.h"
#include "GameUI_Interface.h"
#include "BonusMapsDialog.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define MOD_DIR ( IsXbox() ? "DEFAULT_WRITE_PATH" : "MOD" )
const char g_pszMedalNames[4][8] = { "none", "bronze", "silver", "gold" };
const char *COM_GetModDirectory();
bool WriteBonusMapSavedData( KeyValues *data ) { if ( IsX360() && ( XBX_GetStorageDeviceId() == XBX_INVALID_STORAGE_ID || XBX_GetStorageDeviceId() == XBX_STORAGE_DECLINED ) ) return false;
CUtlBuffer buf( 0, 0, CUtlBuffer::TEXT_BUFFER );
data->RecursiveSaveToFile( buf, 0 );
char szFilename[_MAX_PATH];
if ( IsX360() ) Q_snprintf( szFilename, sizeof( szFilename ), "cfg:/bonus_maps_data.bmd" ); else Q_snprintf( szFilename, sizeof( szFilename ), "save/bonus_maps_data.bmd" );
bool bWriteSuccess = g_pFullFileSystem->WriteFile( szFilename, MOD_DIR, buf );
xboxsystem->FinishContainerWrites();
return bWriteSuccess; }
void GetBooleanStatus( KeyValues *pBonusFilesKey, BonusMapDescription_t &map ) { KeyValues *pFileKey = NULL; KeyValues *pBonusKey = NULL;
for ( pFileKey = pBonusFilesKey->GetFirstSubKey(); pFileKey; pFileKey = pFileKey->GetNextTrueSubKey() ) { if ( Q_strcmp( pFileKey->GetName(), map.szFileName ) == 0 ) { for ( pBonusKey = pFileKey->GetFirstSubKey(); pBonusKey; pBonusKey = pBonusKey->GetNextKey() ) { if ( Q_strcmp( pBonusKey->GetName(), map.szMapName ) == 0 ) { // Found the data
break; } } break; } }
if ( pBonusKey ) { map.bLocked = ( pBonusKey->GetInt( "lock" ) != 0 ); map.bComplete = ( pBonusKey->GetInt( "complete" ) != 0 ); } }
bool SetBooleanStatus( KeyValues *pBonusFilesKey, const char *pchName, const char *pchFileName, const char *pchMapName, bool bValue ) { // Don't create entries for files that don't exist
if ( !IsX360() && ! (g_pFullFileSystem->FileExists( pchFileName, "MOD" ) || g_pFullFileSystem->IsDirectory( pchFileName, "MOD" ) ) ) { DevMsg( "Failed to set boolean status for file %s.", pchFileName ); return false; }
bool bChanged = false;
KeyValues *pFileKey = NULL; KeyValues *pBonusKey = NULL;
for ( pFileKey = pBonusFilesKey->GetFirstSubKey(); pFileKey; pFileKey = pFileKey->GetNextTrueSubKey() ) { if ( Q_strcmp( pFileKey->GetName(), pchFileName ) == 0 ) { for ( pBonusKey = pFileKey->GetFirstSubKey(); pBonusKey; pBonusKey = pBonusKey->GetNextKey() ) { if ( Q_strcmp( pBonusKey->GetName(), pchMapName ) == 0 ) { // Found the data
break; } } break; } }
if ( !pFileKey ) { // Didn't find it, so create a new spot for the data
pFileKey = new KeyValues( pchFileName ); pBonusFilesKey->AddSubKey( pFileKey ); }
if ( !pBonusKey ) { pBonusKey = new KeyValues( pchMapName, pchName, "0" ); pFileKey->AddSubKey( pBonusKey ); bChanged = true; }
if ( ( pBonusKey->GetInt( pchName ) != 0 ) != bValue ) { bChanged = true; pBonusKey->SetInt( pchName, bValue ); }
return bChanged; }
float GetChallengeBests( KeyValues *pBonusFilesKey, BonusMapDescription_t &challenge ) { // There's no challenges, so bail and assume 0% challenge completion
if ( challenge.m_pChallenges == NULL || challenge.m_pChallenges->Count() == 0 ) return 0.0f;
KeyValues *pFileKey = NULL; KeyValues *pBonusKey = NULL;
for ( pFileKey = pBonusFilesKey->GetFirstSubKey(); pFileKey; pFileKey = pFileKey->GetNextTrueSubKey() ) { if ( Q_strcmp( pFileKey->GetName(), challenge.szFileName ) == 0 ) { for ( pBonusKey = pFileKey->GetFirstSubKey(); pBonusKey; pBonusKey = pBonusKey->GetNextKey() ) { if ( Q_strcmp( pBonusKey->GetName(), challenge.szMapName ) == 0 ) { // Found the data
break; } } break; } }
float fChallengePoints = 0.0f;
for ( int iChallenge = 0; iChallenge < challenge.m_pChallenges->Count(); ++iChallenge ) { ChallengeDescription_t *pChallengeDescription = &((*challenge.m_pChallenges)[ iChallenge ]); pChallengeDescription->iBest = ( ( pBonusKey ) ? ( pBonusKey->GetInt( pChallengeDescription->szName, -1 ) ) : ( -1 ) );
if ( pChallengeDescription->iBest >= 0 ) { if ( pChallengeDescription->iBest <= pChallengeDescription->iGold ) fChallengePoints += 3.0f; else if ( pChallengeDescription->iBest <= pChallengeDescription->iSilver ) fChallengePoints += 2.0f; else if ( pChallengeDescription->iBest <= pChallengeDescription->iBronze ) fChallengePoints += 1.0f; } }
return fChallengePoints / ( challenge.m_pChallenges->Count() * 3.0f ); }
bool UpdateChallengeBest( KeyValues *pBonusFilesKey, const BonusMapChallenge_t &challenge ) { // Don't create entries for files that don't exist
if ( !IsX360() && !g_pFullFileSystem->FileExists( challenge.szFileName, "MOD" ) ) { DevMsg( "Failed to set challenge best for file %s.", challenge.szFileName ); return false; }
bool bChanged = false;
KeyValues *pFileKey = NULL; KeyValues *pBonusKey = NULL;
for ( pFileKey = pBonusFilesKey->GetFirstSubKey(); pFileKey; pFileKey = pFileKey->GetNextTrueSubKey() ) { if ( Q_strcmp( pFileKey->GetName(), challenge.szFileName ) == 0 ) { for ( pBonusKey = pFileKey->GetFirstSubKey(); pBonusKey; pBonusKey = pBonusKey->GetNextKey() ) { if ( Q_strcmp( pBonusKey->GetName(), challenge.szMapName ) == 0 ) { // Found the challenge
break; } } break; } }
if ( !pFileKey ) { // Didn't find it, so create a new spot for data
pFileKey = new KeyValues( challenge.szFileName ); pBonusFilesKey->AddSubKey( pFileKey ); }
if ( !pBonusKey ) { pBonusKey = new KeyValues( challenge.szMapName, challenge.szChallengeName, -1 ); pFileKey->AddSubKey( pBonusKey ); bChanged = true; }
int iCurrentBest = pBonusKey->GetInt( challenge.szChallengeName, -1 ); if ( iCurrentBest == -1 || iCurrentBest > challenge.iBest ) { bChanged = true; pBonusKey->SetInt( challenge.szChallengeName, challenge.iBest ); }
return bChanged; }
void GetChallengeMedals( ChallengeDescription_t *pChallengeDescription, int &iBest, int &iEarnedMedal, int &iNext, int &iNextMedal ) { iBest = pChallengeDescription->iBest;
if ( iBest == -1 ) iEarnedMedal = 0; else if ( iBest <= pChallengeDescription->iGold ) iEarnedMedal = 3; else if ( iBest <= pChallengeDescription->iSilver ) iEarnedMedal = 2; else if ( iBest <= pChallengeDescription->iBronze ) iEarnedMedal = 1; else iEarnedMedal = 0;
iNext = -1;
switch ( iEarnedMedal ) { case 0: iNext = pChallengeDescription->iBronze; iNextMedal = 1; break; case 1: iNext = pChallengeDescription->iSilver; iNextMedal = 2; break; case 2: iNext = pChallengeDescription->iGold; iNextMedal = 3; break; case 3: iNext = -1; iNextMedal = -1; break; } }
CBonusMapsDatabase *g_pBonusMapsDatabase = NULL;
CBonusMapsDatabase *BonusMapsDatabase( void ) { if ( !g_pBonusMapsDatabase ) static CBonusMapsDatabase StaticBonusMapsDatabase;
return g_pBonusMapsDatabase; }
//-----------------------------------------------------------------------------
// Purpose:Constructor
//-----------------------------------------------------------------------------
CBonusMapsDatabase::CBonusMapsDatabase( void ) { Assert( g_pBonusMapsDatabase == NULL ); // There should only be 1 bonus maps database
g_pBonusMapsDatabase = this;
RootPath();
m_pBonusMapsManifest = new KeyValues( "bonus_maps_manifest" ); m_pBonusMapsManifest->LoadFromFile( g_pFullFileSystem, "scripts/bonus_maps_manifest.txt", NULL );
m_iX360BonusesUnlocked = -1; // Only used on X360
m_bHasLoadedSaveData = false;
ReadBonusMapSaveData(); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CBonusMapsDatabase::~CBonusMapsDatabase() { g_pBonusMapsDatabase = NULL; }
extern bool g_bIsCreatingNewGameMenuForPreFetching;
bool CBonusMapsDatabase::ReadBonusMapSaveData( void ) { if ( !m_pBonusMapSavedData ) m_pBonusMapSavedData = new KeyValues( "bonus_map_saved_data" );
if ( g_bIsCreatingNewGameMenuForPreFetching ) { // Although we may have a storage device it's not going to be able to find our file at this point! BAIL!
return false; }
#ifdef _X360
// Nothing to read
if ( XBX_GetStorageDeviceId() == XBX_INVALID_STORAGE_ID || XBX_GetStorageDeviceId() == XBX_STORAGE_DECLINED ) return false; #endif
char szFilename[_MAX_PATH];
if ( IsX360() ) Q_snprintf( szFilename, sizeof( szFilename ), "cfg:/bonus_maps_data.bmd" ); else Q_snprintf( szFilename, sizeof( szFilename ), "save/bonus_maps_data.bmd" );
m_pBonusMapSavedData->LoadFromFile( g_pFullFileSystem, szFilename, NULL );
m_bSavedDataChanged = false; m_bHasLoadedSaveData = true;
return true; }
bool CBonusMapsDatabase::WriteSaveData( void ) { bool bSuccess = false;
if ( m_bSavedDataChanged ) bSuccess = WriteBonusMapSavedData( m_pBonusMapSavedData );
if ( bSuccess ) m_bSavedDataChanged = false;
return bSuccess; }
void CBonusMapsDatabase::RootPath( void ) { m_iDirDepth = 0; V_strcpy_safe( m_szCurrentPath, "." ); }
void CBonusMapsDatabase::AppendPath( const char *pchAppend ) { ++m_iDirDepth; char szCurPathTmp[MAX_PATH]; V_strcpy_safe( szCurPathTmp, m_szCurrentPath ); Q_snprintf( m_szCurrentPath, sizeof( m_szCurrentPath ), "%s/%s", szCurPathTmp, pchAppend ); }
void CBonusMapsDatabase::BackPath( void ) { if ( m_iDirDepth == 0 ) return;
if ( m_iDirDepth == 1 ) { RootPath(); // back to root
return; }
--m_iDirDepth; Q_strrchr( m_szCurrentPath, '/' )[ 0 ] = '\0'; // remove a dir from the end
}
void CBonusMapsDatabase::SetPath( const char *pchPath, int iDirDepth ) { V_strcpy_safe( m_szCurrentPath, pchPath ); m_iDirDepth = iDirDepth; }
void CBonusMapsDatabase::ClearBonusMapsList( void ) { m_BonusMaps.RemoveAll(); }
//-----------------------------------------------------------------------------
// Purpose: builds bonus map list from directory
//-----------------------------------------------------------------------------
void CBonusMapsDatabase::ScanBonusMaps( void ) { // Don't load in the bonus maps before we've properly read in the save data
if ( !m_bHasLoadedSaveData ) { if ( ! ReadBonusMapSaveData() ) return; }
char *pCurrentPath = &(m_szCurrentPath[2]);
// Reset completion percentage
m_iCompletableLevels = 0; m_fCurrentCompletion = 0.0f;
// populate list box with all bonus maps in the current path
char szDirectory[_MAX_PATH];
if ( Q_strcmp( m_szCurrentPath, "." ) == 0 ) { // We're at the root, so look at the directories in the manifest
KeyValues *pKey = NULL; for ( pKey = m_pBonusMapsManifest->GetFirstSubKey(); pKey; pKey = pKey->GetNextKey() ) { const char *pchType = pKey->GetName(); if ( Q_strcmp( pchType, "search" ) == 0 ) { // Search through the directory
Q_snprintf( szDirectory, sizeof( szDirectory ), "%s/", pKey->GetString() );
BuildSubdirectoryList( szDirectory, true ); BuildBonusMapsList( szDirectory, true ); } else if ( Q_strcmp( pchType, "dir" ) == 0 ) { AddBonus( "", pKey->GetString(), true ); } else if ( Q_strcmp( pchType, "map" ) == 0 ) { AddBonus( "", pKey->GetString(), false ); } } } else { // Search through the current directory
Q_snprintf( szDirectory, sizeof( szDirectory ), "%s/", pCurrentPath );
BuildSubdirectoryList( szDirectory, false ); BuildBonusMapsList( szDirectory, false ); } }
void CBonusMapsDatabase::RefreshMapData( void ) { // Reset completion percentage
m_iCompletableLevels = 0; m_fCurrentCompletion = 0.0f;
for ( int iMap = 0; iMap < m_BonusMaps.Count(); ++iMap ) { BonusMapDescription_t *pMap = &m_BonusMaps[ iMap ];
float fCompletion = GetChallengeBests( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), *pMap );
// If all the challenges are completed set it as complete
if ( fCompletion == 1.0f ) SetBooleanStatus( "complete", pMap->szFileName, pMap->szMapName, true );
GetBooleanStatus( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), *pMap );
if ( pMap->bComplete ) fCompletion = 1.0f;
if ( !pMap->bIsFolder ) { m_fCurrentCompletion += fCompletion; ++m_iCompletableLevels; } } }
int CBonusMapsDatabase::BonusCount( void ) { if ( m_BonusMaps.Count() == 0 ) ScanBonusMaps();
return m_BonusMaps.Count(); }
bool CBonusMapsDatabase::GetBlink( void ) { KeyValues *pBlinkKey = m_pBonusMapSavedData->FindKey( "blink" ); if ( !pBlinkKey ) return false; return ( pBlinkKey->GetInt() != 0 ); }
void CBonusMapsDatabase::SetBlink( bool bState ) { KeyValues *pBlinkKey = m_pBonusMapSavedData->FindKey( "blink" ); if ( pBlinkKey ) { bool bCurrentState = ( pBlinkKey->GetInt() != 0 ); if ( bState && !bCurrentState ) { pBlinkKey->SetStringValue( "1" ); m_bSavedDataChanged = true; } else if ( !bState && bCurrentState ) { pBlinkKey->SetStringValue( "0" ); m_bSavedDataChanged = true; } } }
// Only used on X360
bool CBonusMapsDatabase::BonusesUnlocked( void ) { if ( m_iX360BonusesUnlocked == -1 ) { // Never checked, so set up the proper X360 scan
BonusMapsDatabase()->ClearBonusMapsList(); // clear the current list
BonusMapsDatabase()->RootPath(); BonusMapsDatabase()->ScanBonusMaps();
m_iX360BonusesUnlocked = 0; }
if ( m_iX360BonusesUnlocked == 0 ) { // Hasn't been recorded as unlocked yet
for ( int iBonusMap = 0; iBonusMap < BonusMapsDatabase()->BonusCount(); ++iBonusMap ) { BonusMapDescription_t *pMap = BonusMapsDatabase()->GetBonusData( iBonusMap ); if ( Q_strcmp( pMap->szMapName, "#Bonus_Map_AdvancedChambers" ) == 0 && !pMap->bLocked ) { // All bonuses unlocked, remember this and set up the proper X360 scan to get info.
m_iX360BonusesUnlocked = 1; break; } } }
return ( m_iX360BonusesUnlocked != 0 ); }
void CBonusMapsDatabase::SetCurrentChallengeNames( const char *pchFileName, const char *pchMapName, const char *pchChallengeName ) { V_strcpy_safe( m_CurrentChallengeNames.szFileName, pchFileName ); V_strcpy_safe( m_CurrentChallengeNames.szMapName, pchMapName ); V_strcpy_safe( m_CurrentChallengeNames.szChallengeName, pchChallengeName ); }
void CBonusMapsDatabase::GetCurrentChallengeNames( char *pchFileName, char *pchMapName, char *pchChallengeName ) { Q_strcpy( pchFileName, m_CurrentChallengeNames.szFileName ); Q_strcpy( pchMapName, m_CurrentChallengeNames.szMapName ); Q_strcpy( pchChallengeName, m_CurrentChallengeNames.szChallengeName ); }
void CBonusMapsDatabase::SetCurrentChallengeObjectives( int iBronze, int iSilver, int iGold ) { m_CurrentChallengeObjectives.iBronze = iBronze; m_CurrentChallengeObjectives.iSilver = iSilver; m_CurrentChallengeObjectives.iGold = iGold; }
void CBonusMapsDatabase::GetCurrentChallengeObjectives( int &iBronze, int &iSilver, int &iGold ) { iBronze = m_CurrentChallengeObjectives.iBronze; iSilver = m_CurrentChallengeObjectives.iSilver; iGold = m_CurrentChallengeObjectives.iGold; }
bool CBonusMapsDatabase::SetBooleanStatus( const char *pchName, const char *pchFileName, const char *pchMapName, bool bValue ) { bool bChanged = ::SetBooleanStatus( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), pchName, pchFileName, pchMapName, bValue ); if ( bChanged ) m_bSavedDataChanged = true;
return bChanged; }
bool CBonusMapsDatabase::SetBooleanStatus( const char *pchName, int iIndex, bool bValue ) { BonusMapDescription_t *pMap = &(m_BonusMaps[iIndex]);
bool bChanged = SetBooleanStatus( pchName, pMap->szFileName, pMap->szMapName, bValue ); GetBooleanStatus( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), *pMap );
return bChanged; }
bool CBonusMapsDatabase::UpdateChallengeBest( const char *pchFileName, const char *pchMapName, const char *pchChallengeName, int iBest ) { BonusMapChallenge_t challenge; V_strcpy_safe( challenge.szFileName, pchFileName ); V_strcpy_safe( challenge.szMapName, pchMapName ); V_strcpy_safe( challenge.szChallengeName, pchChallengeName ); challenge.iBest = iBest;
bool bChanged = ::UpdateChallengeBest( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), challenge ); if ( bChanged ) m_bSavedDataChanged = true;
return bChanged; }
float CBonusMapsDatabase::GetCompletionPercentage( void ) { // Avoid divide by zero
if ( m_iCompletableLevels <= 0 ) return 0.0f;
return m_fCurrentCompletion / m_iCompletableLevels; }
int CBonusMapsDatabase::NumAdvancedComplete( void ) { char szCurrentPath[_MAX_PATH]; V_strcpy_safe( szCurrentPath, m_szCurrentPath ); int iDirDepth = m_iDirDepth;
BonusMapsDatabase()->ClearBonusMapsList(); SetPath( "./scripts/advanced_chambers", 1 ); ScanBonusMaps();
int iNumComplete = 0;
// Look through all the bonus maps
for ( int iBonusMap = 0; iBonusMap < BonusMapsDatabase()->BonusCount(); ++iBonusMap ) { BonusMapDescription_t *pMap = BonusMapsDatabase()->GetBonusData( iBonusMap );
if ( pMap && Q_strstr( pMap->szMapName, "Advanced" ) != NULL ) { // It's an advanced map, so check if it's complete
if ( pMap->bComplete ) ++iNumComplete; } }
BonusMapsDatabase()->ClearBonusMapsList(); SetPath( szCurrentPath, iDirDepth ); ScanBonusMaps();
return iNumComplete; }
void CBonusMapsDatabase::NumMedals( int piNumMedals[ 3 ] ) { char szCurrentPath[_MAX_PATH]; V_strcpy_safe( szCurrentPath, m_szCurrentPath ); int iDirDepth = m_iDirDepth;
BonusMapsDatabase()->ClearBonusMapsList(); SetPath( "./scripts/challenges", 1 ); ScanBonusMaps();
for ( int i = 0; i < 3; ++i ) piNumMedals[ i ] = 0;
// Look through all the bonus maps
for ( int iBonusMap = 0; iBonusMap < BonusMapsDatabase()->BonusCount(); ++iBonusMap ) { BonusMapDescription_t *pMap = BonusMapsDatabase()->GetBonusData( iBonusMap );
if ( pMap && pMap->m_pChallenges ) { for ( int iChallenge = 0; iChallenge < pMap->m_pChallenges->Count(); ++iChallenge ) { ChallengeDescription_t *pChallengeDescription = &((*pMap->m_pChallenges)[ iChallenge ]);
int iBest, iEarnedMedal, iNext, iNextMedal; GetChallengeMedals( pChallengeDescription, iBest, iEarnedMedal, iNext, iNextMedal );
// Increase the count for this medal and every medal below it
while ( iEarnedMedal > 0 ) { --iEarnedMedal; // Medals are 1,2&3 so subtract 1 first
piNumMedals[ iEarnedMedal ]++; } } } }
BonusMapsDatabase()->ClearBonusMapsList(); SetPath( szCurrentPath, iDirDepth ); ScanBonusMaps(); }
void CBonusMapsDatabase::AddBonus( const char *pCurrentPath, const char *pDirFileName, bool bIsFolder ) { char szFileName[_MAX_PATH]; Q_snprintf( szFileName, sizeof( szFileName ), "%s%s", pCurrentPath, pDirFileName );
// Only load bonus maps from the current mod's maps dir
if( !IsX360() && !( g_pFullFileSystem->IsDirectory( szFileName, "MOD" ) || g_pFullFileSystem->FileExists( szFileName, "MOD" ) )) return;
ParseBonusMapData( szFileName, pDirFileName, bIsFolder ); }
void CBonusMapsDatabase::BuildSubdirectoryList( const char *pCurrentPath, bool bOutOfRoot ) { char szDirectory[_MAX_PATH]; Q_snprintf( szDirectory, sizeof( szDirectory ), "%s*", pCurrentPath );
FileFindHandle_t dirHandle; const char *pDirFileName = g_pFullFileSystem->FindFirst( szDirectory, &dirHandle );
while (pDirFileName) { // Skip it if it's not a directory, is the root, is back, or is an invalid folder
if ( !g_pFullFileSystem->FindIsDirectory( dirHandle ) || Q_strcmp( pDirFileName, "." ) == 0 || Q_strcmp( pDirFileName, ".." ) == 0 || Q_stricmp( pDirFileName, "soundcache" ) == 0 || Q_stricmp( pDirFileName, "graphs" ) == 0 ) { pDirFileName = g_pFullFileSystem->FindNext( dirHandle ); continue; }
if ( !bOutOfRoot ) AddBonus( pCurrentPath, pDirFileName, true ); else { char szFileName[_MAX_PATH]; Q_snprintf( szFileName, sizeof( szFileName ), "%s%s", pCurrentPath, pDirFileName ); AddBonus( "", szFileName, true ); }
pDirFileName = g_pFullFileSystem->FindNext( dirHandle ); }
g_pFullFileSystem->FindClose( dirHandle ); }
void CBonusMapsDatabase::BuildBonusMapsList( const char *pCurrentPath, bool bOutOfRoot ) { char szDirectory[_MAX_PATH]; Q_snprintf( szDirectory, sizeof( szDirectory ), "%s*.bns", pCurrentPath );
FileFindHandle_t mapHandle; const char *pMapFileName = g_pFullFileSystem->FindFirst( szDirectory, &mapHandle );
while ( pMapFileName && Q_strlen(pMapFileName)>0 ) { // Skip it if it's a directory or is the folder info
if ( g_pFullFileSystem->FindIsDirectory( mapHandle ) || Q_strstr( pMapFileName, "folderinfo.bns" ) ) { pMapFileName = g_pFullFileSystem->FindNext( mapHandle ); continue; }
if ( !bOutOfRoot ) AddBonus( pCurrentPath, pMapFileName, false ); else { char szFileName[_MAX_PATH]; Q_snprintf( szFileName, sizeof( szFileName ), "%s%s", pCurrentPath, pMapFileName ); AddBonus( "", szFileName, false ); }
pMapFileName = g_pFullFileSystem->FindNext( mapHandle ); }
g_pFullFileSystem->FindClose( mapHandle ); }
//-----------------------------------------------------------------------------
// Purpose: Parses the save game info out of the .sav file header
//-----------------------------------------------------------------------------
void CBonusMapsDatabase::ParseBonusMapData( char const *pszFileName, char const *pszShortName, bool bIsFolder ) { if ( !pszFileName || !pszShortName ) return;
char szMapInfo[_MAX_PATH];
// if it's a directory, there's no optional info
if ( bIsFolder ) { // get the folder info file name
Q_snprintf( szMapInfo, sizeof(szMapInfo), "%s/folderinfo.bns", pszFileName ); } else { // get the map info file name
Q_strncpy( szMapInfo, pszFileName, sizeof(szMapInfo) ); }
KeyValues *kv = new KeyValues( pszShortName ); if ( !kv->LoadFromFile( g_pFullFileSystem, szMapInfo, NULL ) ) DevMsg( "Unable to load bonus map info file %s\n", szMapInfo );
while ( kv ) { int iMap = m_BonusMaps.AddToTail();
BonusMapDescription_t *pMap = &m_BonusMaps[ iMap ];
// set required map data
Q_strncpy( pMap->szFileName, pszFileName, sizeof(pMap->szFileName) ); Q_strncpy( pMap->szShortName, pszShortName, sizeof(pMap->szShortName) ); pMap->bIsFolder = bIsFolder;
// set optional map data
V_strcpy_safe( pMap->szMapName, kv->GetName() ); V_strcpy_safe( pMap->szMapFileName, kv->GetString( "map" ) ); V_strcpy_safe( pMap->szChapterName, kv->GetString( "chapter" ) ); V_strcpy_safe( pMap->szImageName, kv->GetString( "image" ) ); V_strcpy_safe( pMap->szComment, kv->GetString( "comment" ) ); pMap->bLocked = ( kv->GetInt( "lock", 0 ) != 0 ); pMap->bComplete = ( kv->GetInt( "complete", 0 ) != 0 );
float fCompletion = 0.0f;
KeyValues *pChallenges = kv->FindKey( "challenges" );
if ( pChallenges ) { for ( KeyValues *pChallengeKey = pChallenges->GetFirstSubKey(); pChallengeKey; pChallengeKey = pChallengeKey->GetNextKey() ) { if ( !pMap->m_pChallenges ) pMap->m_pChallenges = new CUtlVector<ChallengeDescription_t>;
int iChallenge = pMap->m_pChallenges->AddToTail();
ChallengeDescription_t *pChallenge = &(*pMap->m_pChallenges)[ iChallenge ]; V_strcpy_safe( pChallenge->szName, pChallengeKey->GetName() ); V_strcpy_safe( pChallenge->szComment, pChallengeKey->GetString( "comment" ) ); pChallenge->iType = pChallengeKey->GetInt( "type", -1 ); pChallenge->iBronze = pChallengeKey->GetInt( "bronze" ); pChallenge->iSilver = pChallengeKey->GetInt( "silver" ); pChallenge->iGold = pChallengeKey->GetInt( "gold" ); }
fCompletion = GetChallengeBests( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), *pMap );
// If all the challenges are completed set it as complete
if ( fCompletion == 1.0f ) SetBooleanStatus( "complete", pMap->szFileName, pMap->szMapName, true ); }
// Get boolean status last because it can be altered if all the challenges were completed
GetBooleanStatus( m_pBonusMapSavedData->FindKey( "bonusfiles", true ), *pMap );
if ( pMap->bComplete ) fCompletion = 1.0f;
if ( !pMap->bIsFolder ) { m_fCurrentCompletion += fCompletion; ++m_iCompletableLevels; kv = kv->GetNextTrueSubKey(); } else kv = NULL; } }
void CC_BonusMapUnlock( const CCommand &args ) { if ( args.ArgC() < 3 ) { GameUI().BonusMapUnlock(); return; }
GameUI().BonusMapUnlock( args[ 1 ], args[ 2 ] ); } static ConCommand sv_bonus_map_unlock("sv_bonus_map_unlock", CC_BonusMapUnlock, "Locks a bonus map.", FCVAR_CHEAT );
void CC_BonusMapComplete( const CCommand &args ) { if ( args.ArgC() < 3 ) { GameUI().BonusMapComplete(); return; }
GameUI().BonusMapComplete( args[ 1 ], args[ 2 ] ); } static ConCommand sv_bonus_map_complete("sv_bonus_map_complete", CC_BonusMapComplete, "Completes a bonus map.", FCVAR_CHEAT );
void CC_BonusMapChallengeUpdate( const CCommand &args ) { if ( args.ArgC() < 5 ) { return; }
GameUI().BonusMapChallengeUpdate( args[ 1 ], args[ 2 ], args[ 3 ], atoi( args[ 4 ] ) ); } static ConCommand sv_bonus_map_challenge_update("sv_bonus_map_challenge_update", CC_BonusMapChallengeUpdate, "Updates a bonus map challenge score.", FCVAR_CHEAT );
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