Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef BONUSMAPSDIALOG_H
#define BONUSMAPSDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
#include "BonusMapsDatabase.h"
//-----------------------------------------------------------------------------
// Purpose: Displays and loads available bonus maps
//-----------------------------------------------------------------------------
class CBonusMapsDialog : public vgui::Frame { DECLARE_CLASS_SIMPLE( CBonusMapsDialog, vgui::Frame );
public: CBonusMapsDialog(vgui::Panel *parent); ~CBonusMapsDialog();
void SetSelectedBooleanStatus( const char *pchName, bool bValue ); void RefreshData( void );
int GetSelectedChallenge( void );
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void OnCommand( const char *command );
void OnKeyCodeTyped( vgui::KeyCode code ); void OnKeyCodePressed( vgui::KeyCode code );
private: bool ImportZippedBonusMaps( const char *pchZippedFileName );
void BuildMapsList( void );
void CreateBonusMapsList(); int GetSelectedItemBonusMapIndex();
void RefreshDialog( BonusMapDescription_t *pMap ); void RefreshMedalDisplay( BonusMapDescription_t *pMap ); void RefreshCompletionPercentage( void );
MESSAGE_FUNC( OnPanelSelected, "PanelSelected" ); MESSAGE_FUNC( OnControlModified, "ControlModified" ); MESSAGE_FUNC( OnTextChanged, "TextChanged" ) { OnControlModified(); } MESSAGE_FUNC_CHARPTR( OnFileSelected, "FileSelected", fullpath );
private: Color m_PercentageBarBackgroundColor, m_PercentageBarColor;
vgui::FileOpenDialog *m_hImportBonusMapsDialog; vgui::PanelListPanel *m_pGameList; vgui::ComboBox *m_pChallengeSelection; vgui::ImagePanel *m_pPercentageBarBackground; vgui::ImagePanel *m_pPercentageBar; };
extern CBonusMapsDialog *g_pBonusMapsDialog;
#endif // BONUSMAPSDIALOG_H
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