Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include "GameConsole.h"
#include "GameConsoleDialog.h"
#include "LoadingDialog.h"
#include "vgui/ISurface.h"
#include "KeyValues.h"
#include "vgui/VGUI.h"
#include "vgui/IVGui.h"
#include "vgui_controls/Panel.h"
#include "convar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static CGameConsole g_GameConsole; //-----------------------------------------------------------------------------
// Purpose: singleton accessor
//-----------------------------------------------------------------------------
CGameConsole &GameConsole() { return g_GameConsole; } EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameConsole, IGameConsole, GAMECONSOLE_INTERFACE_VERSION, g_GameConsole);
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CGameConsole::CGameConsole() { m_bInitialized = false; }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CGameConsole::~CGameConsole() { m_bInitialized = false; }
//-----------------------------------------------------------------------------
// Purpose: sets up the console for use
//-----------------------------------------------------------------------------
void CGameConsole::Initialize() { #ifndef _XBOX
m_pConsole = vgui::SETUP_PANEL( new CGameConsoleDialog() ); // we add text before displaying this so set it up now!
// set the console to taking up most of the right-half of the screen
int swide, stall; vgui::surface()->GetScreenSize(swide, stall); int offsetx = vgui::scheme()->GetProportionalScaledValue(16); int offsety = vgui::scheme()->GetProportionalScaledValue(64);
m_pConsole->SetBounds( swide / 2 - offsetx, offsety, swide / 2, stall - (offsety * 2));
m_bInitialized = true; #endif
}
//-----------------------------------------------------------------------------
// Purpose: activates the console, makes it visible and brings it to the foreground
//-----------------------------------------------------------------------------
void CGameConsole::Activate() { #ifndef _XBOX
if (!m_bInitialized) return;
vgui::surface()->RestrictPaintToSinglePanel(NULL); m_pConsole->Activate(); #endif
}
//-----------------------------------------------------------------------------
// Purpose: hides the console
//-----------------------------------------------------------------------------
void CGameConsole::Hide() { #ifndef _XBOX
if (!m_bInitialized) return;
m_pConsole->Hide(); #endif
}
//-----------------------------------------------------------------------------
// Purpose: clears the console
//-----------------------------------------------------------------------------
void CGameConsole::Clear() { #ifndef _XBOX
if (!m_bInitialized) return;
m_pConsole->Clear(); #endif
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the console is currently in focus
//-----------------------------------------------------------------------------
bool CGameConsole::IsConsoleVisible() { #ifndef _XBOX
if (!m_bInitialized) return false; return m_pConsole->IsVisible(); #else
return false; #endif
}
//-----------------------------------------------------------------------------
// Purpose: activates the console after a delay
//-----------------------------------------------------------------------------
void CGameConsole::ActivateDelayed(float time) { #ifndef _XBOX
if (!m_bInitialized) return;
m_pConsole->PostMessage(m_pConsole, new KeyValues("Activate"), time); #endif
}
void CGameConsole::SetParent( int parent ) { #ifndef _XBOX
if (!m_bInitialized) return;
m_pConsole->SetParent( static_cast<vgui::VPANEL>( parent )); #endif
}
//-----------------------------------------------------------------------------
// Purpose: static command handler
//-----------------------------------------------------------------------------
void CGameConsole::OnCmdCondump() { #ifndef _XBOX
g_GameConsole.m_pConsole->DumpConsoleTextToFile(); #endif
}
#ifndef _XBOX
CON_COMMAND( condump, "dump the text currently in the console to condumpXX.log" ) { g_GameConsole.OnCmdCondump(); } #endif
|