Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef OPTIONS_SUB_HAPTICS_H
#define OPTIONS_SUB_HAPTICS_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/PropertyPage.h>
#include "HapticControlBox.h"
class CCvarNegateCheckButton; class CKeyToggleCheckButton; class CCvarToggleCheckButton; class CCvarSlider;
namespace vgui { class Label; class Panel; }
//-----------------------------------------------------------------------------
// Purpose: Mouse Details, Part of OptionsDialog
//-----------------------------------------------------------------------------
class COptionsSubHaptics : public vgui::PropertyPage { DECLARE_CLASS_SIMPLE( COptionsSubHaptics, vgui::PropertyPage );
public: COptionsSubHaptics(vgui::Panel *parent); ~COptionsSubHaptics();
virtual void OnResetData(); virtual void OnApplyChanges(); virtual void OnCommand(const char *command); virtual void UpdateVehicleEnabled(void);
protected: virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
private: MESSAGE_FUNC_PTR( OnControlModified, "ControlModified", panel ); MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel ); MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel ) { OnControlModified( panel ); }
vgui::Label *m_pForceMasterPreLabel; CCvarSlider *m_pForceMasterSlider;
vgui::Label *m_pForceRecoilPreLabel; CCvarSlider *m_pForceRecoilSlider;
vgui::Label *m_pForceDamagePreLabel; CCvarSlider *m_pForceDamageSlider;
vgui::Label *m_pForceMovementPreLabel; CCvarSlider *m_pForceMovementSlider;
//Player
vgui::Label *m_pPlayerBoxPreLabel; vgui::Label *m_pPlayerBoxScalePreLabel; CCvarSlider * m_pPlayerBoxScale; ControlBoxVisual* m_pPlayerBoxVisual; vgui::Label *m_pPlayerBoxStiffnessPreLabel; CCvarSlider *m_pPlayerBoxStiffnessSlider; vgui::Label *m_pPlayerBoxTurnPreLabel; CCvarSlider *m_pPlayerBoxTurnSlider; vgui::Label *m_pPlayerBoxAimPreLabel; CCvarSlider *m_pPlayerBoxAimSlider;
//Vehicle
vgui::Label *m_pVehicleBoxPreLabel; vgui::Label *m_pVehicleBoxScalePreLabel; CCvarSlider * m_pVehicleBoxScale; ControlBoxVisual* m_pVehicleBoxVisual; vgui::Label *m_pVehicleBoxStiffnessPreLabel; CCvarSlider * m_pVehicleBoxStiffnessSlider; vgui::Label *m_pVehicleBoxTurnPreLabel; CCvarSlider *m_pVehicleBoxTurnSlider; vgui::Label *m_pVehicleBoxAimPreLabel; CCvarSlider *m_pVehicleBoxAimSlider;
//Control Box Stuff
};
#endif // OPTIONS_SUB_MOUSE_H
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