Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Matchmaking's "main menu"
//
//=============================================================================//
#include "welcomedialog.h"
#include "GameUI_Interface.h"
#include "vgui_controls/MessageDialog.h"
#include "ixboxsystem.h"
#include "EngineInterface.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//--------------------------------
// CPlayerMatchDialog
//--------------------------------
CWelcomeDialog::CWelcomeDialog( vgui::Panel *pParent ) : BaseClass( pParent, "WelcomeDialog" ) { // do nothing
}
//---------------------------------------------------------
// Purpose: Set the title and menu positions
//---------------------------------------------------------
void CWelcomeDialog::PerformLayout( void ) { BaseClass::PerformLayout(); }
//-----------------------------------------------------------------
// Purpose: Forward commands to the matchmaking base panel
//-----------------------------------------------------------------
void CWelcomeDialog::OnCommand( const char *pCommand ) { BaseClass::OnCommand( pCommand ); }
//-------------------------------------------------------
// Keyboard input
//-------------------------------------------------------
void CWelcomeDialog::OnKeyCodePressed( vgui::KeyCode code ) { switch( code ) { case KEY_XBUTTON_B: if ( GameUI().IsInLevel() ) { m_pParent->OnCommand( "ResumeGame" ); } break;
default: BaseClass::OnKeyCodePressed( code ); break; } }
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