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//========= Copyright 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "framefunction.h"
#include "gclogger.h"
#include "gcsdk/scheduledfunction.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
namespace GCSDK {
//-------------------------------------------------------------------------
CBaseFrameFunction::CBaseFrameFunction( const char *pchName, EFrameType eFrameType ) : m_sName( pchName ), m_EFrameType( eFrameType ), m_nNumCalls( 0 ), m_nTrackedTime( 0 ), m_bRegistered( false ) { }
//-------------------------------------------------------------------------
CBaseFrameFunction::~CBaseFrameFunction() { Deregister(); }
//called to handle registering for updates and unregistering. Not registered by default
void CBaseFrameFunction::Register() { if( !m_bRegistered ) { GFrameFunctionMgr().Register( this ); m_bRegistered = true; } }
void CBaseFrameFunction::Deregister() { if( m_bRegistered ) { GFrameFunctionMgr().Deregister( this ); m_bRegistered = false; } }
//-------------------------------------------------------------------------
CFrameFunctionMgr::CFrameFunctionMgr() : m_nNumProfileFrames( 0 ), m_bCompletedHighPri( false ) { }
//-------------------------------------------------------------------------
void CFrameFunctionMgr::Register( CBaseFrameFunction* pFrameFunc ) { if( !pFrameFunc ) return;
//see which type this frame function is
CBaseFrameFunction::EFrameType eType = pFrameFunc->m_EFrameType; if( eType >= CBaseFrameFunction::k_EFrameType_Count ) return;
//don't allow for duplicates
if( m_MainLoopFrameFuncs[ eType ].Find( pFrameFunc ) == m_MainLoopFrameFuncs[ eType ].InvalidIndex() ) { m_MainLoopFrameFuncs[ eType ].AddToTail( pFrameFunc ); } }
//-------------------------------------------------------------------------
void CFrameFunctionMgr::Deregister( CBaseFrameFunction* pFrameFunc ) { if( !pFrameFunc ) return;
//see which type this frame function is
CBaseFrameFunction::EFrameType eType = pFrameFunc->m_EFrameType; if( eType >= CBaseFrameFunction::k_EFrameType_Count ) return;
m_MainLoopFrameFuncs[ eType ].FindAndRemove( pFrameFunc ); }
//-------------------------------------------------------------------------
void CFrameFunctionMgr::RunFrame( const CLimitTimer& limitTimer ) { VPROF_BUDGET( "CFrameFunctionMgr::RunFrame", VPROF_BUDGETGROUP_STEAM );
//track the number of frames we've profiled
m_nNumProfileFrames++; m_bCompletedHighPri = false; //run through each of our 'once a frame' updates
RunFrameList( CBaseFrameFunction::k_EFrameType_RunOnce, limitTimer ); }
//-------------------------------------------------------------------------
bool CFrameFunctionMgr::RunFrameTick( const CLimitTimer& limitTimer ) { VPROF_BUDGET( "CFrameFunctionMgr::RunFrameTick", VPROF_BUDGETGROUP_STEAM );
//run high priority if we haven't finished it yet
if( !m_bCompletedHighPri ) { if( RunFrameList( CBaseFrameFunction::k_EFrameType_RunUntilCompleted, limitTimer ) ) { //we need to update another frame
return true; } else { //we have completed high priority
m_bCompletedHighPri = true; } }
//if we are still here, we have completed high priority, so run until we are done with low priority
return RunFrameList( CBaseFrameFunction::k_EFrameType_RunUntilCompletedLowPri, limitTimer ); }
//-------------------------------------------------------------------------
bool CFrameFunctionMgr::RunFrameList( CBaseFrameFunction::EFrameType eType, const CLimitTimer& limitTimer ) { bool bResult = false;
//run through each of our 'once a frame' updates
FOR_EACH_VEC( m_MainLoopFrameFuncs[ eType ], nCurrFunc ) { CBaseFrameFunction* pFunc = m_MainLoopFrameFuncs[ eType ][ nCurrFunc ];
uint64 nTimeStart = limitTimer.CMicroSecLeft();
{ VPROF_BUDGET( pFunc->m_sName.Get(), VPROF_BUDGETGROUP_STEAM ); bResult |= pFunc->BRun( limitTimer ); }
//track the time spent in this function
pFunc->m_nNumCalls++; pFunc->m_nTrackedTime += nTimeStart - limitTimer.CMicroSecLeft(); }
return bResult; }
//-------------------------------------------------------------------------
bool CFrameFunctionMgr::SortFrameFuncByTime( const CBaseFrameFunction* pLhs, const CBaseFrameFunction* pRhs ) { //sort by time first, then name if the same time (unlikely)
if( pLhs->m_nTrackedTime != pRhs->m_nTrackedTime ) return pLhs->m_nTrackedTime > pRhs->m_nTrackedTime; return stricmp( pLhs->m_sName.Get(), pRhs->m_sName.Get() ) < 0; }
void CFrameFunctionMgr::DumpProfile() { //collect all of our functions and sort them based upon time elapsed
CUtlVector< CBaseFrameFunction* > FrameFuncs; uint64 nTotalTime = 0; uint32 nTotalCalls = 0;
for( uint32 nCurrType = 0; nCurrType < CBaseFrameFunction::k_EFrameType_Count; nCurrType++ ) { FOR_EACH_VEC (m_MainLoopFrameFuncs[ nCurrType ], nCurrFunc ) { CBaseFrameFunction* pFunc = m_MainLoopFrameFuncs[ nCurrType ][ nCurrFunc ]; FrameFuncs.AddToTail( pFunc ); nTotalTime += pFunc->m_nTrackedTime; nTotalCalls += pFunc->m_nNumCalls; } }
double fInvFrame = ( m_nNumProfileFrames > 0 ) ? 1.0 / m_nNumProfileFrames : 1.0;
std::sort( FrameFuncs.begin(), FrameFuncs.end(), SortFrameFuncByTime );
//now dump out the timings in a grid
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%s", "Name Time(ms) Calls Time% Time/F Calls/F\n" ); EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%s", "---------------------------------------- ------------ ---------- ------ ---------- ----------\n" );
//print out each API
FOR_EACH_VEC( FrameFuncs, nFunc ) { CBaseFrameFunction* pFunc = FrameFuncs[ nFunc ]; EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%-40s %12.2f %10d %5.1f%% %10.3f %10.1f\n", pFunc->m_sName.Get(), pFunc->m_nTrackedTime / 1000.0, pFunc->m_nNumCalls, pFunc->m_nTrackedTime / ( double )nTotalTime, pFunc->m_nTrackedTime * fInvFrame / 1000.0, pFunc->m_nNumCalls * fInvFrame ); }
//print out the footer and totals
EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%s", "---------------------------------------- ------------ ---------- ------ ---------- ----------\n" ); EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "%-40s %12.2f %10d %5.1f%% %10.3f %10.1f\n", "Totals", nTotalTime / 1000.0, nTotalCalls, 100.0, nTotalTime * fInvFrame / 1000.0, nTotalCalls * fInvFrame ); }
//-------------------------------------------------------------------------
void CFrameFunctionMgr::ClearProfile() { //run through all of our functions and clear timings
for( uint32 nCurrType = 0; nCurrType < CBaseFrameFunction::k_EFrameType_Count; nCurrType++ ) { FOR_EACH_VEC (m_MainLoopFrameFuncs[ nCurrType ], nCurrFunc ) { CBaseFrameFunction* pFunc = m_MainLoopFrameFuncs[ nCurrType ][ nCurrFunc ]; pFunc->m_nTrackedTime = 0; pFunc->m_nNumCalls = 0; } }
m_nNumProfileFrames = 0; }
//-------------------------------------------------------------------------
CFrameFunctionMgr& GFrameFunctionMgr() { static CFrameFunctionMgr s_Singleton; return s_Singleton; }
//-------------------------------------------------------------------------
//utility class for dumping out the profile results after time has expired
static void DumpFrameFunctionProfile() { GFrameFunctionMgr().DumpProfile(); }
GC_CON_COMMAND( framefunc_profile, "Turns on frame function profiling for N seconds and dumps the results" ) { if( args.ArgC() < 2 ) { EmitInfo( SPEW_CONSOLE, SPEW_ALWAYS, LOG_ALWAYS, "Proper usage is framefunc_profile <n> where n is the number of seconds to profile for\n" ); return; }
float fSeconds = MAX( 1.0f, atof( args[ 1 ] ) ); GFrameFunctionMgr().ClearProfile(); static CGlobalScheduledFunction s_DumpProfile; s_DumpProfile.ScheduleMS( DumpFrameFunctionProfile, fSeconds * 1000.0f ); }
} //namespace GCSDK
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