Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "gcsdk/gclogger.h"
#include "memdbgon.h" // needs to be the last include in the file
using namespace GCSDK;
const char *GCConVar::GetName( void ) const { if ( m_strGCName.Length() == 0 ) { m_pchBaseName = ConVar::GetName(); if( GCSDK::GGCBase() ) { m_strGCName.Format( "%s_%u", m_pchBaseName, GCSDK::GGCBase()->GetAppID() ); } else { m_strGCName.Format( "%s_gc", m_pchBaseName ); } }
return m_strGCName.String(); }
const char *GCConCommand::GetName( void ) const { if ( m_strGCName.Length() == 0 ) { m_pchBaseName = ConCommand::GetName(); if( GCSDK::GGCBase() ) { m_strGCName.Format( "%s_%u", m_pchBaseName, GCSDK::GGCBase()->GetAppID() ); } else { m_strGCName.Format( "%s_gc", m_pchBaseName ); } }
return m_strGCName.String(); }
//-----------------------------------------------------------------------------
// Purpose: Checks a command to see if it got enough arguments
// Input : nArgs - The minimum required args on the command
// args - The arguments passed to the command
// command - The command being executed
//-----------------------------------------------------------------------------
bool BCheckArgs( int nArgs, const CCommand &args, const ConCommandBase &command ) { if ( args.ArgC() <= nArgs ) { EG_ERROR( SPEW_CONSOLE, "Incorrect number of arguments. %d arguments required, %d were given.\n", nArgs, args.ArgC() - 1 ); EG_ERROR( SPEW_CONSOLE, "\t%s\n", command.GetHelpText() ); return false; }
return true; }
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