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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds the CGCClient class
//
//=============================================================================
#include "stdafx.h"
#include "gcclient.h"
#include "steam/isteamgamecoordinator.h"
#include "gcsdk_gcmessages.pb.h"
namespace GCSDK {
//#define SOCDebug(...) Msg( __VA_ARGS__ )
#define SOCDebug(...) ((void)0)
//------------------------------------------------------------------------------
// Purpose: Constructor
//------------------------------------------------------------------------------
CGCClient::CGCClient( ISteamGameCoordinator *pSteamGameCoordinator, bool bGameserver ) : m_pSteamGameCoordinator( NULL ), m_memMsg( 0, 1024 ), #ifndef STEAM
m_callbackGCMessageAvailable( NULL, NULL ), #endif
m_mapSOCache( DefLessFunc(CSteamID) ) { #ifndef STEAM
if( bGameserver ) { m_callbackGCMessageAvailable.SetGameserverFlag(); } #endif
if( pSteamGameCoordinator ) { DbgVerify( BInit( pSteamGameCoordinator ) ); } }
//------------------------------------------------------------------------------
// Purpose: Constructor
//------------------------------------------------------------------------------
CGCClient::~CGCClient( ) { Uninit();
FOR_EACH_MAP_FAST( m_mapSOCache, i ) { delete m_mapSOCache[i]; } m_mapSOCache.RemoveAll(); }
//------------------------------------------------------------------------------
// Purpose: Performs the every-frame work required by the GC Client. Mostly that
// means running yielding jobs.
// Inputs: ulLimitMicroseconds - The target number of microseconds worth of
// work to do this time through the loop.
// Outputs: Returns true if there is still work to do that was skipped because
// time ran out.
//------------------------------------------------------------------------------
bool CGCClient::BMainLoop( uint64 ulLimitMicroseconds, uint64 ulFrameTimeMicroseconds ) { // Don't do any work if not initialized
if ( !m_pSteamGameCoordinator ) return false;
CLimitTimer limitTimer; limitTimer.SetLimit( ulLimitMicroseconds ); CJobTime::UpdateJobTime( ulFrameTimeMicroseconds ? ulFrameTimeMicroseconds : k_cMicroSecPerShellFrame );
bool bWorkRemaining = m_JobMgr.BFrameFuncRunSleepingJobs( limitTimer ); bWorkRemaining |= m_JobMgr.BFrameFuncRunYieldingJobs( limitTimer ); return bWorkRemaining; }
//------------------------------------------------------------------------------
// Purpose: Sends a message to the GC
// Inputs: unMsgType - the type ID of the message to send
// pubData - The data for the message we're sending
// cubData - The number of bytes of data in this message including any
// variable-lengthed data.
// Outputs: Returns false if the send failed. A return value of true doesn't
// mean that the message was necessarily received by the GC just that
// it didn't fail in obvious ways on the client.
//------------------------------------------------------------------------------
bool CGCClient::BSendMessage( uint32 unMsgType, const uint8 *pubData, uint32 cubData ) { if( m_pSteamGameCoordinator ) return m_pSteamGameCoordinator->SendMessage( unMsgType, pubData, cubData ) == k_EGCResultOK; else return false; }
//------------------------------------------------------------------------------
// Purpose: Sends a message to the GC
// Inputs: msg - The message to send
// Outputs: Returns false if the send failed. A return value of true doesn't
// mean that the message was necessarily received by the GC just that
// it didn't fail in obvious ways on the client.
//------------------------------------------------------------------------------
bool CGCClient::BSendMessage( const CGCMsgBase& msg ) { return BSendMessage( msg.Hdr().m_eMsg, msg.PubPkt() + sizeof(GCMsgHdr_t), msg.CubPkt() - sizeof(GCMsgHdr_t) ); }
//-----------------------------------------------------------------------------
// Purpose: Used to send protobuf messages to the GC
//-----------------------------------------------------------------------------
class CProtoBufGCClientSendHandler : public CProtoBufMsgBase::IProtoBufSendHandler { public: CProtoBufGCClientSendHandler( CGCClient *pGCClient ) : m_pClient( pGCClient ) {} virtual bool BAsyncSend( MsgType_t eMsg, const uint8 *pubMsgBytes, uint32 cubSize ) { g_theMessageList.TallySendMessage( eMsg & ~k_EMsgProtoBufFlag, cubSize ); VPROF_BUDGET( "CGCClient", VPROF_BUDGETGROUP_STEAM ); { VPROF_BUDGET( "CGCClient - BSendGCMsgToClient (ProtoBuf)", VPROF_BUDGETGROUP_STEAM ); return m_pClient->BSendMessage( eMsg | k_EMsgProtoBufFlag, pubMsgBytes, cubSize ); } }
private: CGCClient *m_pClient; };
//-----------------------------------------------------------------------------
// Purpose: Sends a message to the given SteamID
//-----------------------------------------------------------------------------
bool CGCClient::BSendMessage( const CProtoBufMsgBase& msg ) { CProtoBufGCClientSendHandler sender( this ); return msg.BAsyncSend( sender ); }
//------------------------------------------------------------------------------
// Purpose: Callback handler for the GCMessageAvailable_t callback. Handles
// incoming messages.
// Inputs: pCallback - the callback from Steam
//------------------------------------------------------------------------------
void CGCClient::OnGCMessageAvailable( GCMessageAvailable_t *pCallback ) { uint32 cubData; uint32 unMsgType; while( m_pSteamGameCoordinator && m_pSteamGameCoordinator->IsMessageAvailable( &cubData ) ) { // Get the size of the full message. sizeof( GCMsgHdr_t ) was not sent in the binary data
uint32 unFullSize = cubData + sizeof( GCMsgHdr_t ); m_memMsg.EnsureCapacity( unFullSize ); uint8 *pFullPacket = m_memMsg.Base(); uint8 *pPacketFromGC = pFullPacket+sizeof(GCMsgHdr_t);
EGCResults eResult = m_pSteamGameCoordinator->RetrieveMessage( &unMsgType, pPacketFromGC, m_memMsg.Count() - sizeof( GCMsgHdr_t ), &cubData ); Assert( eResult == k_EGCResultOK ); if( eResult == k_EGCResultOK ) { if( unMsgType & k_EMsgProtoBufFlag ) { CNetPacket *pGCPacket = CNetPacketPool::AllocNetPacket(); pGCPacket->Init( cubData, pPacketFromGC ); CIMsgNetPacketAutoRelease pMsgNetPacket( pGCPacket );
// Safety check against malformed packet
if ( pMsgNetPacket.Get() != NULL ) {
// dispatch the packet
GetJobMgr().BRouteMsgToJob( this, pMsgNetPacket.Get(), JobMsgInfo_t( pMsgNetPacket->GetEMsg(), pMsgNetPacket->GetSourceJobID(), pMsgNetPacket->GetTargetJobID(), k_EServerTypeGCClient ) );
// keep track of how much we've sent/received this message
g_theMessageList.TallySendMessage( pMsgNetPacket->GetEMsg(), cubData ); }
// release the packet
pGCPacket->Release(); } else { Assert( 0 == (unMsgType & k_EMsgProtoBufFlag ) );
// get the header so we can fix it up
GCMsgHdrEx_t *pHdr = (GCMsgHdrEx_t *)pFullPacket; pHdr->m_eMsg = unMsgType; pHdr->m_ulSteamID = CSteamID().ConvertToUint64();
// make a new packet for the message so we can dispatch it
// The CNetPacket takes ownership of the buffer allocated above
CNetPacket *pGCPacket = CNetPacketPool::AllocNetPacket(); pGCPacket->Init( unFullSize, pFullPacket ); CIMsgNetPacketAutoRelease pMsgNetPacket( pGCPacket );
// Safety check against malformed packet
if ( pMsgNetPacket.Get() != NULL ) {
// dispatch the packet
GetJobMgr().BRouteMsgToJob( this, pMsgNetPacket.Get(), JobMsgInfo_t( pMsgNetPacket->GetEMsg(), pMsgNetPacket->GetSourceJobID(), pMsgNetPacket->GetTargetJobID(), k_EServerTypeGCClient ) );
// keep track of how much we've sent/received this message
g_theMessageList.TallySendMessage( pMsgNetPacket->GetEMsg(), cubData ); }
// release the packet
pGCPacket->Release(); } } } }
//------------------------------------------------------------------------------
// Purpose: Performs all the initialization for the GC Client instance
// Outputs: Returns false if the initialization failed
//------------------------------------------------------------------------------
bool CGCClient::BInit( ISteamGameCoordinator *pSteamGameCoordinator ) { // Set the job pool size. Threads get lazily created so if no code
// is using the thread pool, no threads will be created.
m_JobMgr.SetThreadPoolSize( GetCPUInformation()->m_nLogicalProcessors - 1 );
MsgRegistrationFromEnumDescriptor( EGCSystemMsg_descriptor(), GCSDK::MT_GC );
m_pSteamGameCoordinator = pSteamGameCoordinator; #ifndef STEAM
m_callbackGCMessageAvailable.Register( this, &CGCClient::OnGCMessageAvailable ); #endif
// process any messages that are already waiting
if( m_pSteamGameCoordinator ) { OnGCMessageAvailable( NULL ); } return true; }
//------------------------------------------------------------------------------
// Purpose: Performs all the uninitialization for the GC Client instance
//------------------------------------------------------------------------------
void CGCClient::Uninit( ) { #ifndef STEAM
m_callbackGCMessageAvailable.Unregister(); #endif
m_pSteamGameCoordinator = NULL;
// Clear and remove the SO caches
unsigned short nMapIndex = m_mapSOCache.FirstInorder(); while ( m_mapSOCache.IsValidIndex( nMapIndex ) ) { unsigned short nNextMapIndex = m_mapSOCache.NextInorder( nMapIndex );
CGCClientSharedObjectCache *pSOCache = m_mapSOCache[nMapIndex]; Assert( pSOCache ); if ( pSOCache ) { // Send notifications, but only if we were actually subscribed
if ( pSOCache->BIsSubscribed() ) { pSOCache->NotifyUnsubscribe(); }
// Delete the entry
delete pSOCache; m_mapSOCache.RemoveAt( nMapIndex ); }
nMapIndex = nNextMapIndex; } }
//------------------------------------------------------------------------------
// Purpose: Finds the SO cache for this steam ID. If bCreateIfMissing is false,
// NULL will be returned if the cache can't be found
//------------------------------------------------------------------------------
CGCClientSharedObjectCache *CGCClient::FindSOCache( const CSteamID & steamID, bool bCreateIfMissing ) { CUtlMap< CSteamID, CGCClientSharedObjectCache * >::IndexType_t nCache = m_mapSOCache.Find( steamID ); if( m_mapSOCache.IsValidIndex( nCache ) ) return m_mapSOCache[nCache]; else { if( bCreateIfMissing ) { Assert( steamID.IsValid() ); if ( !steamID.IsValid() ) return NULL;
CGCClientSharedObjectCache *pCache = new CGCClientSharedObjectCache( steamID ); m_mapSOCache.Insert( steamID, pCache ); return pCache; } else { return NULL; } } }
//------------------------------------------------------------------------------
// Purpose: Add a listener to the SO cache, creating it if necessary
//------------------------------------------------------------------------------
void CGCClient::AddSOCacheListener( const CSteamID &ownerID, ISharedObjectListener *pListener ) { Assert( ownerID.IsValid() ); CGCClientSharedObjectCache *pCache = FindSOCache( ownerID, true ); Assert( pCache ); pCache->AddListener( pListener ); }
//------------------------------------------------------------------------------
// Purpose: Remove listener from the SO cache, if he is listening
//------------------------------------------------------------------------------
bool CGCClient::RemoveSOCacheListener( const CSteamID &ownerID, ISharedObjectListener *pListener ) { Assert ( this != NULL ); // Damn people - check your pointers before calling!
Assert( ownerID.IsValid() ); CGCClientSharedObjectCache *pCache = FindSOCache( ownerID, false ); if ( pCache == NULL ) return false; // cache doesn't exist, so we could't have ben listening
return pCache->RemoveListener( pListener ); }
//------------------------------------------------------------------------------
// Purpose: Notify that the given SO cache has been unsubscribed
//------------------------------------------------------------------------------
void CGCClient::NotifySOCacheUnsubscribed( const CSteamID & ownerID ) {
CUtlMap< CSteamID, CGCClientSharedObjectCache * >::IndexType_t nCache = m_mapSOCache.Find( ownerID ); if( m_mapSOCache.IsValidIndex( nCache ) ) {
CGCClientSharedObjectCache *pSOCache = m_mapSOCache[nCache];
// Ignore requests to remove caches that were never subscribed
if ( pSOCache->BIsSubscribed() ) { SOCDebug( "NotifySOCacheUnsubscribed(%s) [in cache, subscribed]\n", ownerID.Render() ); pSOCache->NotifyUnsubscribe(); } else { SOCDebug( "NotifySOCacheUnsubscribed(%s) [in cache, not subscribed]\n", ownerID.Render() ); } } else { SOCDebug( "NotifySOCacheUnsubscribed(%s) [not in cache]\n", ownerID.Render() ); } }
//------------------------------------------------------------------------------
// Purpose: Dump everything about everyone
//------------------------------------------------------------------------------
void CGCClient::Dump() { FOR_EACH_MAP( m_mapSOCache, idx ) { m_mapSOCache[ idx ]->Dump(); } }
//------------------------------------------------------------------------------
// Purpose: Finds the shared object for this steam ID and key object
//------------------------------------------------------------------------------
CSharedObject *CGCClient::FindSharedObject( const CSteamID & ownerID, const CSharedObject & soIndex ) { CGCClientSharedObjectCache *pCache = FindSOCache( ownerID, false ); if( pCache ) return pCache->FindSharedObject( soIndex ); else return NULL; }
//------------------------------------------------------------------------------
// Purpose: Validates all the statics in the GCSDKLib that need to be validated
// when linked directly into the steam servers.
//------------------------------------------------------------------------------
#ifdef DBGFLAG_VALIDATE
void CGCClient::ValidateStatics( CValidator &validator ) { // Validate the global message list
g_theMessageList.Validate( validator, "g_theMessageList" );
// Validate the network global memory pool
g_MemPoolMsg.Validate( validator, "g_MemPoolMsg" );
CNetPacketPool::ValidateGlobals( validator );
CJobMgr::ValidateStatics( validator, "CJobMgr" ); CJob::ValidateStatics( validator, "CJob" ); ValidateTempTextBuffers( validator ); CSharedObject::ValidateStatics( validator );
// validate the SQL access layer
CRecordBase::ValidateStatics( validator, "CRecordBase" ); GSchemaFull().Validate( validator, "GSchemaFull" ); CRecordInfo::ValidateStatics( validator, "CRecordInfo" ); } #endif // DBGFLAG_VALIDATE
class CGCSOCreateJob : public CGCClientJob { public: CGCSOCreateJob( CGCClient *pClient ) : CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { CProtoBufMsg<CMsgSOSingleObject> msg( pNetPacket ); SOCDebug( "CGCSOCreateJob(owner=%s, type=%d)\n", CSteamID( msg.Body().owner() ).Render(), msg.Body().type_id() ); CGCClientSharedObjectCache *pSOCache = m_pGCClient->FindSOCache( msg.Body().owner() ); if ( pSOCache ) { pSOCache->BCreateFromMsg( msg.Body().type_id(), msg.Body().object_data().data(), msg.Body().object_data().size() ); Assert( msg.Body().has_version() ); pSOCache->SetVersion( msg.Body().version() ); } return true; }
};
GC_REG_JOB( CGCClient, CGCSOCreateJob, "CGCSOCreateJob", k_ESOMsg_Create, GCSDK::k_EServerTypeGCClient );
class CGCSODestroyJob : public CGCClientJob { public: CGCSODestroyJob( CGCClient *pClient ) : CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { CProtoBufMsg<CMsgSOSingleObject> msg( pNetPacket ); SOCDebug( "CGCSODestroyJob(owner=%s, type=%d)\n", CSteamID( msg.Body().owner() ).Render(), msg.Body().type_id() ); CGCClientSharedObjectCache *pCache = m_pGCClient->FindSOCache( msg.Body().owner(), false ); if( pCache ) { pCache->BDestroyFromMsg( msg.Body().type_id(), msg.Body().object_data().data(), msg.Body().object_data().size() ); Assert( msg.Body().has_version() ); pCache->SetVersion( msg.Body().version() ); } return true; }
};
GC_REG_JOB( CGCClient, CGCSODestroyJob, "CGCSODestroyJob", k_ESOMsg_Destroy, GCSDK::k_EServerTypeGCClient );
class CGCSOUpdateJob : public CGCClientJob { public: CGCSOUpdateJob( CGCClient *pClient ) : CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { CProtoBufMsg<CMsgSOSingleObject> msg( pNetPacket ); SOCDebug( "CGCSOUpdateJob(owner=%s, type=%d)\n", CSteamID( msg.Body().owner() ).Render(), msg.Body().type_id() ); CGCClientSharedObjectCache *pSOCache = m_pGCClient->FindSOCache( msg.Body().owner() ); if ( pSOCache ) { pSOCache->BUpdateFromMsg( msg.Body().type_id(), msg.Body().object_data().data(), msg.Body().object_data().size() ); Assert( msg.Body().has_version() ); pSOCache->SetVersion( msg.Body().version() ); } return true; }
};
GC_REG_JOB( CGCClient, CGCSOUpdateJob, "CGCSOUpdateJob", k_ESOMsg_Update, GCSDK::k_EServerTypeGCClient );
class CGCSOUpdateMultipleJob : public CGCClientJob { public: CGCSOUpdateMultipleJob( CGCClient *pClient ) : CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { CProtoBufMsg<CMsgSOMultipleObjects> msg( pNetPacket ); SOCDebug( "CGCSOUpdateJob(owner=%s)\n", CSteamID( msg.Body().owner() ).Render() ); CGCClientSharedObjectCache *pSOCache = m_pGCClient->FindSOCache( msg.Body().owner() ); if ( pSOCache ) { pSOCache->m_context.PreSOUpdate( eSOCacheEvent_Incremental );
for ( int i = 0; i < msg.Body().objects_size(); ++i ) { const CMsgSOMultipleObjects_SingleObject &objMessage = msg.Body().objects( i ); SOCDebug( " type %d\n", objMessage.type_id() ); pSOCache->BUpdateFromMsg( objMessage.type_id(), objMessage.object_data().data(), objMessage.object_data().size() ); }
pSOCache->m_context.PostSOUpdate( eSOCacheEvent_Incremental ); pSOCache->SetVersion( msg.Body().version() ); } return true; }
};
GC_REG_JOB( CGCClient, CGCSOUpdateMultipleJob, "CGCSOUpdateMultipleJob", k_ESOMsg_UpdateMultiple, GCSDK::k_EServerTypeGCClient );
class CGCSOCacheSubscribedJob : public CGCClientJob { public: CGCSOCacheSubscribedJob( CGCClient *pClient ) : CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { CProtoBufMsg< CMsgSOCacheSubscribed > msg ( pNetPacket ); CGCClientSharedObjectCache *pSOCache = m_pGCClient->FindSOCache( msg.Body().owner(), true );
Assert( pSOCache ); if( pSOCache ) { SOCDebug( "CGCSOCacheSubscribedJob(owner=%s) [in cache]\n", CSteamID( msg.Body().owner() ).Render() ); DbgVerify( pSOCache->BParseCacheSubscribedMsg( msg.Body() ) ); } else { SOCDebug( "CGCSOCacheSubscribedJob(owner=%s) [not in cache]\n", CSteamID( msg.Body().owner() ).Render() ); }
m_pGCClient->Test_CacheSubscribed( pSOCache->GetOwner() );
return true; }
};
GC_REG_JOB( CGCClient, CGCSOCacheSubscribedJob, "CGCSOCacheSubscribedJob", k_ESOMsg_CacheSubscribed, GCSDK::k_EServerTypeGCClient );
class CGCSOCacheUnsubscribedJob : public CGCClientJob { public: CGCSOCacheUnsubscribedJob( CGCClient *pClient ) : CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { CProtoBufMsg< CMsgSOCacheUnsubscribed > msg( pNetPacket ); SOCDebug( "CGCSOCacheUnsubscribedJob(owner=%s)\n", CSteamID( msg.Body().owner() ).Render() ); m_pGCClient->NotifySOCacheUnsubscribed( msg.Body().owner() );
return true; }
};
GC_REG_JOB( CGCClient, CGCSOCacheUnsubscribedJob, "CGCSOCacheUnsubscribedJob", k_ESOMsg_CacheUnsubscribed, GCSDK::k_EServerTypeGCClient );
class CGCSOCacheSubscriptionCheck : public CGCClientJob { public: CGCSOCacheSubscriptionCheck( CGCClient *pClient ) : CGCClientJob( pClient ) {}
virtual bool BYieldingRunGCJob( GCSDK::IMsgNetPacket *pNetPacket ) { CProtoBufMsg< CMsgSOCacheSubscriptionCheck > msg ( pNetPacket ); CGCClientSharedObjectCache *pSOCache = m_pGCClient->FindSOCache( msg.Body().owner(), false );
// if we do not have the cache or it is out-of-date, request a refresh
if ( pSOCache == NULL || !pSOCache->BIsInitialized() || pSOCache->GetVersion() != msg.Body().version() ) { SOCDebug( "CGCSOCacheSubscriptionCheck(owner=%s) -- need refresh\n", CSteamID( msg.Body().owner() ).Render() ); CProtoBufMsg< CMsgSOCacheSubscriptionRefresh > msg_response( k_ESOMsg_CacheSubscriptionRefresh ); msg_response.Body().set_owner( msg.Body().owner() ); m_pGCClient->BSendMessage( msg_response ); } else { SOCDebug( "CGCSOCacheSubscriptionCheck(owner=%s) -- up-to-date, no refresh needed\n", CSteamID( msg.Body().owner() ).Render() );
// This is one method by which the GC notifies us that we are subscribed.
if ( !pSOCache->BIsSubscribed() ) { pSOCache->NotifyResubscribedUpToDate(); Assert( pSOCache->BIsSubscribed() ); } } return true; }
};
GC_REG_JOB( CGCClient, CGCSOCacheSubscriptionCheck, "CGCSOCacheSubscriptionCheck", k_ESOMsg_CacheSubscriptionCheck, GCSDK::k_EServerTypeGCClient );
} // namespace GCSDK
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