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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "stdafx.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
namespace GCSDK { CSchemaFull g_SchemaFull; CSchemaFull & GSchemaFull() { return g_SchemaFull; }
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CSchemaFull::CSchemaFull() { m_pubScratchBuffer = NULL; m_cubScratchBuffer = 0; m_unCheckSum = 0;
m_mapFTSEnabled.SetLessFunc( DefLessFunc( enum ESchemaCatalog ) ); }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CSchemaFull::~CSchemaFull() { Uninit(); }
//-----------------------------------------------------------------------------
// Purpose: Call this after you've finished setting up the SchemaFull (either
// by loading it or by in GenerateIntrinsic). It calculates our checksum
// and allocates our scratch buffer.
//-----------------------------------------------------------------------------
void CSchemaFull::FinishInit() { // Calculate our checksum
m_unCheckSum = 0;
for ( int iSchema = 0; iSchema < m_VecSchema.Count(); iSchema++ ) m_unCheckSum += m_VecSchema[iSchema].CalcChecksum();
// Allocate our scratch buffer
Assert( NULL == m_pubScratchBuffer ); // Include some slop for field IDs and sizes in a sparse record
// 2k is way overkill but still no big deal
m_cubScratchBuffer = k_cubRecordMax + 2048; m_pubScratchBuffer = ( uint8 * ) malloc( m_cubScratchBuffer ); }
//-----------------------------------------------------------------------------
// Purpose: Call this after you've finished setting up the SchemaFull (either
// by loading it or by in GenerateIntrinsic). It calculates our checksum
// and allocates our scratch buffer.
//-----------------------------------------------------------------------------
void CSchemaFull::SetITable( CSchema* pSchema, int iTable ) { // make sure we don't have this schema anywhere already
for ( int iSchema = 0; iSchema < m_VecSchema.Count(); iSchema++ ) { if ( pSchema != &m_VecSchema[iSchema] ) AssertFatalMsg( m_VecSchema[iSchema].GetITable() != iTable, "Duplicate iTable in schema definition.\n" ); }
// set the pSchema object
pSchema->SetITable( iTable ); }
//-----------------------------------------------------------------------------
// Purpose: Uninits the schema. Need to call this explicitly before app shutdown
// on static instances of this object, as the CSchema objects
// point to memory in static memory pools which may destruct
// before static instances of this object.
//-----------------------------------------------------------------------------
void CSchemaFull::Uninit() { m_VecSchema.RemoveAll(); if ( NULL != m_pubScratchBuffer ) { free( m_pubScratchBuffer ); m_pubScratchBuffer = NULL; } }
//-----------------------------------------------------------------------------
// Purpose: Get the scratch buffer. It is large enough to handle any
// record, sparse or otherwise
//
//-----------------------------------------------------------------------------
uint8* CSchemaFull::GetPubScratchBuffer( ) { return m_pubScratchBuffer; }
//-----------------------------------------------------------------------------
// Purpose: This is used during the generation of our intrinsic schema. We've
// added a new schema to ourselves, and we need to make sure that it
// matches the corresponding C class.
// Input: pSchema - Schema to check
// cField - Number of fields the schema should contain.
// cubRecord - Size of a record in the schema
//-----------------------------------------------------------------------------
void CSchemaFull::CheckSchema( CSchema *pSchema, int cField, uint32 cubRecord ) { // We generate our structures and our schema using macros that operate on the
// same source. We check a couple of things to make sure that they're properly in sync.
// This will fail if the schema's definition specifies the wrong iTable
if ( pSchema != &m_VecSchema[pSchema->GetITable()] ) { EmitError( SPEW_SQL, "Table %s has a bad iTable\n", pSchema->GetPchName() ); }
// This will fail if there are missing lines in the schema definition
if ( pSchema->GetCField() != cField ) { EmitError( SPEW_SQL, "Badly formed table %s (blank line in schema def?)\n", pSchema->GetPchName() ); AssertFatal( false ); }
// This is unlikely to fail. It indicates some kind of size mismatch (maybe a packing problem?)
if ( pSchema->CubRecordFixed() != cubRecord ) { // You may hit this if END_FIELDDATA_HAS_VAR_FIELDS is not used properly
EmitError( SPEW_SQL, "Table %s has an inconsistent size (class = %d, schema = %d)\n", pSchema->GetPchName(), cubRecord, pSchema->CubRecordFixed() ); AssertFatal( false ); } }
//-----------------------------------------------------------------------------
// Purpose: Finds the table with a given name.
// Input: pchName - Name of the table to search for
// Output: Index of the matching table ( k_iTableNil if there isn't one)
//-----------------------------------------------------------------------------
int CSchemaFull::FindITable( const char *pchName ) { for ( int iSchema = 0; iSchema < m_VecSchema.Count(); iSchema++ ) { if ( 0 == Q_strcmp( pchName, m_VecSchema[iSchema].GetPchName() ) ) return iSchema; }
return k_iTableNil; }
//-----------------------------------------------------------------------------
// Purpose: Finds the table with a given iTable (iSchema)
// Input: iTable -
// Output: NULL or a const char * to the name (for temporary use only)
//-----------------------------------------------------------------------------
const char * CSchemaFull::PchTableFromITable( int iTable ) { if ( iTable < 0 || iTable >= m_VecSchema.Count() ) return NULL; else return m_VecSchema[ iTable ].GetPchName(); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void CSchemaFull::AddFullTextCatalog( enum ESchemaCatalog eCatalog, const char *pstrCatalogName, int nFileGroup ) { CFTSCatalogInfo info; info.m_eCatalog = eCatalog; info.m_nFileGroup = nFileGroup; info.m_pstrName = strdup(pstrCatalogName);
m_vecFTSCatalogs.AddToTail( info ); }
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
int CSchemaFull::GetFTSCatalogByName( enum ESchemaCatalog eCatalog, const char *pstrCatalogName ) { int nIndex = -1; FOR_EACH_VEC( m_vecFTSCatalogs, i ) { CFTSCatalogInfo &refInfo = m_vecFTSCatalogs[ i ]; if ( 0 == Q_stricmp( pstrCatalogName, refInfo.m_pstrName ) ) { nIndex = i; break; } }
return nIndex; }
//-----------------------------------------------------------------------------
// Purpose: turn on FTS for the named schema catalog. Called by the
// InitIntrinsic() function.
//-----------------------------------------------------------------------------
void CSchemaFull::EnableFTS( enum ESchemaCatalog eCatalog ) { // mark it enabled in the map
m_mapFTSEnabled.Insert( eCatalog, true ); }
//-----------------------------------------------------------------------------
// Purpose: is FTS enabled for the supplied schema catalog?
//-----------------------------------------------------------------------------
bool CSchemaFull::GetFTSEnabled( enum ESchemaCatalog eCatalog ) { int iEntry = m_mapFTSEnabled.Find( eCatalog ); if ( iEntry == m_mapFTSEnabled.InvalidIndex() ) return false; return true; }
//-----------------------------------------------------------------------------
// Purpose: Adds a schema conversion instruction (for use in converting from
// a different SchemaFull to this one).
//-----------------------------------------------------------------------------
void CSchemaFull::AddDeleteTable( const char *pchTableName ) { DeleteTable_t &deleteTable = m_VecDeleteTable[m_VecDeleteTable.AddToTail()]; Q_strncpy( deleteTable.m_rgchTableName, pchTableName, sizeof( deleteTable.m_rgchTableName ) ); }
//-----------------------------------------------------------------------------
// Purpose: Adds a schema conversion instruction (for use in converting from
// a different SchemaFull to this one).
//-----------------------------------------------------------------------------
void CSchemaFull::AddRenameTable( const char *pchTableNameOld, const char *pchTableNameNew ) { RenameTable_t &renameTable = m_VecRenameTable[m_VecRenameTable.AddToTail()]; Q_strncpy( renameTable.m_rgchTableNameOld, pchTableNameOld, sizeof( renameTable.m_rgchTableNameOld ) ); renameTable.m_iTableDst = FindITable( pchTableNameNew ); Assert( k_iTableNil != renameTable.m_iTableDst ); }
//-----------------------------------------------------------------------------
// Purpose: Adds a schema conversion instruction (for use in converting from
// a different SchemaFull to this one).
//-----------------------------------------------------------------------------
void CSchemaFull::AddDeleteField( const char *pchTableName, const char *pchFieldName ) { int iSchema = FindITable( pchTableName ); AssertFatal( k_iTableNil != iSchema );
m_VecSchema[iSchema].AddDeleteField( pchFieldName ); }
//-----------------------------------------------------------------------------
// Purpose: Adds a schema conversion instruction (for use in converting from
// a different SchemaFull to this one).
//-----------------------------------------------------------------------------
void CSchemaFull::AddRenameField( const char *pchTableName, const char *pchFieldNameOld, const char *pchFieldNameNew ) { int iSchema = FindITable( pchTableName ); AssertFatal( k_iTableNil != iSchema );
m_VecSchema[iSchema].AddRenameField( pchFieldNameOld, pchFieldNameNew ); }
//-----------------------------------------------------------------------------
// Purpose: Adds a schema conversion instruction (for use in converting from
// a different SchemaFull to this one).
//-----------------------------------------------------------------------------
void CSchemaFull::AddAlterField( const char *pchTableName, const char *pchFieldNameOld, const char *pchFieldnameNew, PfnAlterField_t pfnAlterField ) { int iSchema = FindITable( pchTableName ); AssertFatal( k_iTableNil != iSchema );
m_VecSchema[iSchema].AddAlterField( pchFieldNameOld, pchFieldnameNew, pfnAlterField ); }
//-----------------------------------------------------------------------------
// Purpose: Add a trigger to the desired schema
//-----------------------------------------------------------------------------
void CSchemaFull::AddTrigger( ESchemaCatalog eCatalog, const char *pchTableName, const char *pchTriggerName, ETriggerType eTriggerType, const char *pchTriggerText ) { CTriggerInfo trigger; trigger.m_eTriggerType = eTriggerType; trigger.m_eSchemaCatalog = eCatalog; Q_strncpy( trigger.m_szTriggerName, pchTriggerName, Q_ARRAYSIZE( trigger.m_szTriggerName ) ); Q_strncpy( trigger.m_szTriggerTableName, pchTableName, Q_ARRAYSIZE( trigger.m_szTriggerTableName ) ); trigger.m_strText = pchTriggerText;
// add it to our list
m_VecTriggers.AddToTail( trigger ); }
//-----------------------------------------------------------------------------
// Purpose: Figures out how to map a table from another SchemaFull into us.
// First we check our conversion instructions to see if any apply,
// and then we look for a straightforward match.
// Input: pchTableName - Name of the table we're trying to map
// piTableDst - [Return] Index of the table to map it to
// Output: true if we know what to do with this table (if false, the conversion
// is undefined and dangerous).
//-----------------------------------------------------------------------------
bool CSchemaFull::BCanConvertTable( const char *pchTableName, int *piTableDst ) { // Should this table be deleted?
for ( int iDeleteTable = 0; iDeleteTable < m_VecDeleteTable.Count(); iDeleteTable++ ) { if ( 0 == Q_strcmp( pchTableName, m_VecDeleteTable[iDeleteTable].m_rgchTableName ) ) { *piTableDst = k_iTableNil; return true; } }
// Should this table be renamed?
for ( int iRenameTable = 0; iRenameTable < m_VecRenameTable.Count(); iRenameTable++ ) { if ( 0 == Q_strcmp( pchTableName, m_VecRenameTable[iRenameTable].m_rgchTableNameOld ) ) { *piTableDst = m_VecRenameTable[iRenameTable].m_iTableDst; return true; } }
// Find out which of our tables this table maps to (if it doesn't map
// to any of them, we don't know what to do with it).
*piTableDst = FindITable( pchTableName ); return ( k_iTableNil != *piTableDst ); }
//-----------------------------------------------------------------------------
// Purpose: Gets the default SQL schema name for a catalog
//-----------------------------------------------------------------------------
const char *CSchemaFull::GetDefaultSchemaNameForCatalog( ESchemaCatalog eCatalog ) { // For all catalogs it's actually the same
if ( m_strDefaultSchemaName.IsEmpty() ) { m_strDefaultSchemaName.Set( CFmtStr( "App%u", GGCBase()->GetAppID() ) ); }
return m_strDefaultSchemaName.Get(); }
#ifdef DBGFLAG_VALIDATE
//-----------------------------------------------------------------------------
// Purpose: Run a global validation pass on all of our data structures and memory
// allocations.
// Input: validator - Our global validator object
// pchName - Our name (typically a member var in our container)
//-----------------------------------------------------------------------------
void CSchemaFull::Validate( CValidator &validator, const char *pchName ) { VALIDATE_SCOPE();
ValidateObj( m_VecSchema ); for ( int iSchema = 0; iSchema < m_VecSchema.Count(); iSchema++ ) { ValidateObj( m_VecSchema[iSchema] ); }
ValidateObj( m_VecDeleteTable ); ValidateObj( m_VecRenameTable );
ValidateObj( m_mapFTSEnabled );
ValidateObj( m_vecFTSCatalogs ); FOR_EACH_VEC( m_vecFTSCatalogs, i ) { ValidateObj( m_vecFTSCatalogs[i] ); }
ValidateObj( m_VecTriggers ); FOR_EACH_VEC( m_VecTriggers, i ) { ValidateObj( m_VecTriggers[i] ); }
validator.ClaimMemory( m_pubScratchBuffer ); } #endif // DBGFLAG_VALIDATE
} // namespace GCSDK
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