Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "ObjectPage.h"
#include "GlobalFunctions.h"
#include "ObjectProperties.h"
//
// Used to indicate multiselect of entities with different keyvalues.
//
char *CObjectPage::VALUE_DIFFERENT_STRING = "(different)";
//
// Set while we are changing the page layout.
//
BOOL CObjectPage::s_bRESTRUCTURING = FALSE;
IMPLEMENT_DYNCREATE(CObjectPage, CPropertyPage)
//-----------------------------------------------------------------------------
// Purpose: stores whether or not this page can be updated
// Input : Mode - unused
// pData - unused
// bCanEdit - the edit state
//-----------------------------------------------------------------------------
void CObjectPage::UpdateData( int Mode, PVOID pData, bool bCanEdit ) { m_bCanEdit = bCanEdit; }
//-----------------------------------------------------------------------------
// Purpose: Called when we become the active page.
//-----------------------------------------------------------------------------
BOOL CObjectPage::OnSetActive(void) { //VPROF_BUDGET( "CObjectPage::OnSetActive", "Object Properties" );
if (CObjectPage::s_bRESTRUCTURING || !GetActiveWorld()) { return CPropertyPage::OnSetActive(); }
CObjectProperties *pParent = (CObjectProperties *)GetParent(); pParent->UpdateAnchors( this );
if (m_bFirstTimeActive) { m_bFirstTimeActive = false; pParent->LoadDataForPages(pParent->GetPageIndex(this)); }
return CPropertyPage::OnSetActive(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
PVOID CObjectPage::GetEditObject() { //VPROF_BUDGET( "CObjectPage::GetEditObject", "Object Properties" );
return ((CObjectProperties*) GetParent())->GetEditObject(GetEditObjectRuntimeClass()); }
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