Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef DISPMANAGER_H
#define DISPMANAGER_H
#pragma once
class CMapDisp;
//=============================================================================
//
// Global Displacement Manager
//
typedef unsigned short EditDispHandle_t; enum { EDITDISPHANDLE_INVALID = ( EditDispHandle_t )~0 };
class IEditDispMgr { public:
// creation/destruction
virtual EditDispHandle_t Create( void ) = 0; virtual void Destroy( EditDispHandle_t handle ) = 0;
virtual CMapDisp *GetDisp( EditDispHandle_t handle ) = 0; };
IEditDispMgr *EditDispMgr( void );
//=============================================================================
//
// World Displacement Manager(s)
//
class IWorldEditDispMgr { public:
virtual ~IWorldEditDispMgr() {}
//
// World List
//
virtual int WorldCount( void ) = 0; virtual CMapDisp *GetFromWorld( int iWorldList ) = 0; virtual CMapDisp *GetFromWorld( EditDispHandle_t handle ) = 0;
virtual void AddToWorld( EditDispHandle_t handle ) = 0; virtual void RemoveFromWorld( EditDispHandle_t handle ) = 0; virtual void FindWorldNeighbors( EditDispHandle_t handle ) = 0; //
// Selection List
//
virtual int SelectCount( void ) = 0; virtual void SelectClear( void ) = 0; virtual CMapDisp *GetFromSelect( int iSelectList ) = 0;
virtual void AddToSelect( EditDispHandle_t handle ) = 0; virtual void RemoveFromSelect( EditDispHandle_t handle ) = 0; virtual bool IsInSelect( EditDispHandle_t handle ) = 0;
virtual void CatmullClarkSubdivide( void ) = 0;
//
// Undo
//
virtual void PreUndo( const char *pszMarkName ) = 0; virtual void Undo( EditDispHandle_t handle, bool bAddNeighbors ) = 0; virtual void PostUndo( void ) = 0;
//
// Helpers.
//
// Return the # of points that these disps share (1=corner neighbors, 2=edge neighbors).
virtual int NumSharedPoints( CMapDisp *pDisp, CMapDisp *pNeighborDisp, int *edge1, int *edge2 ) = 0; };
//
// Global functions.
//
IWorldEditDispMgr *CreateWorldEditDispMgr( void ); void DestroyWorldEditDispMgr( IWorldEditDispMgr **pDispMgr );
#endif // DISPMANAGER_H
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