|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef DISPVIEW_H
#define DISPVIEW_H
#pragma once
//=============================================================================
#include "Render3D.h"
#include "Camera.h"
#include "Keyboard.h"
//=============================================================================
enum { FORWARD = 0, STRAFE, VERTICAL };
//=============================================================================
class CDispView : public CMapView { DECLARE_DYNCREATE( CDispView )
public:
enum DispViewType_t { DISPVIEW_IMAGE = 0, DISPVIEW_OUTLINED_IMAGE, };
virtual ~CDispView();
void Render( void );
CMapDoc* GetDocument( void ); void Activate( BOOL bActivate );
void ToggleCameraMode( void ); void ProcessInput( void );
//{{AFX_VIRTUAL( CDispView )
public: virtual void OnInitialUpdate(); protected: virtual void OnDraw( CDC *pDC ); virtual BOOL PreCreateWindow( CREATESTRUCT &cs ); //}}AFX_VIRTUAL
protected:
CDispView();
CRender3D *m_pRender; // view renderer
CCamera *m_pCamera; // view camera
DispViewType_t m_eDispViewType; // type of displacement view
bool m_bCameraEnable; // view in camera mode
CKeyboard m_Keyboard; // handles binding of keys and mouse buttons to logical functions
DWORD m_TimeLastInputSample; // used for framerate-independent input processing.
float m_Speed[3]; // speed in world units/sec = forward, side-to-side, and up-down
float m_SpeedMax[3]; // max speed in world units/sec
float m_Accel[3]; // accel in world units/sec
bool m_bLMBDown; // is the left mouse button down?
bool m_bRMBDown; // is the right mouse button down?
void InitializeKeyMap( void ); void ProcessKeys( float elapsedTime ); void ProcessMovementKeys( float elapsedTime ); float Accelerate( float vel, float accel, float accelScale, float timeScale, float velMax); void LockCursorInCenter( bool bLock );
void ApplyDispTool( UINT nFlags, CPoint point, bool bLMBDown ); bool OnSelection( UINT nFlags, CPoint point );
bool InitRenderer( void ); bool InitCamera( void ); bool AllocRenderer( void ); void FreeRenderer( void ); bool AllocCamera( void ); void FreeCamera( void );
#ifdef _DEBUG
virtual void AssertValid() const; virtual void Dump( CDumpContext &dc ) const; #endif
//{{AFX_MSG( CDispView )
afx_msg void OnChar( UINT nChar, UINT nRepCnt, UINT nFlags ); afx_msg BOOL OnEraseBkgnd( CDC *pDC ); afx_msg void OnKeyDown( UINT nChar, UINT nRepCnt, UINT nFlags ); afx_msg void OnKeyUp( UINT nChar, UINT nRepCnt, UINT nFlags ); afx_msg void OnLButtonDown( UINT nFlags, CPoint point ); afx_msg void OnLButtonUp( UINT nFlags, CPoint point ); afx_msg void OnMouseMove( UINT nFlags, CPoint point ); afx_msg void OnRButtonDown( UINT nFlags, CPoint point ); afx_msg void OnRButtonUp( UINT nFlags, CPoint point ); afx_msg void OnSize( UINT nType, int cx, int cy ); afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message); afx_msg void OnTimer(UINT nIDEvent); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
inline CMapDoc *CDispView::GetDocument( void ) { return( ( CMapDoc* )m_pDocument ); }
#endif // DISPVIEW_H
|