Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_EDITPATHDLG_H__08B03499_FD3C_11D0_AFA7_0060979D2F4E__INCLUDED_)
#define AFX_EDITPATHDLG_H__08B03499_FD3C_11D0_AFA7_0060979D2F4E__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// EditPathDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CEditPathDlg dialog
class CEditPathDlg : public CDialog { // Construction
public: CEditPathDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CEditPathDlg)
enum { IDD = IDD_EDITPATH }; CComboBox m_cClass; CString m_strClass; int m_iDirection; CString m_strName; //}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CEditPathDlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CEditPathDlg)
virtual BOOL OnInitDialog(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_EDITPATHDLG_H__08B03499_FD3C_11D0_AFA7_0060979D2F4E__INCLUDED_)
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