Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

56 lines
1.4 KiB

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. #if !defined(AFX_EDITPATHDLG_H__08B03499_FD3C_11D0_AFA7_0060979D2F4E__INCLUDED_)
  9. #define AFX_EDITPATHDLG_H__08B03499_FD3C_11D0_AFA7_0060979D2F4E__INCLUDED_
  10. #if _MSC_VER >= 1000
  11. #pragma once
  12. #endif // _MSC_VER >= 1000
  13. // EditPathDlg.h : header file
  14. //
  15. /////////////////////////////////////////////////////////////////////////////
  16. // CEditPathDlg dialog
  17. class CEditPathDlg : public CDialog
  18. {
  19. // Construction
  20. public:
  21. CEditPathDlg(CWnd* pParent = NULL); // standard constructor
  22. // Dialog Data
  23. //{{AFX_DATA(CEditPathDlg)
  24. enum { IDD = IDD_EDITPATH };
  25. CComboBox m_cClass;
  26. CString m_strClass;
  27. int m_iDirection;
  28. CString m_strName;
  29. //}}AFX_DATA
  30. // Overrides
  31. // ClassWizard generated virtual function overrides
  32. //{{AFX_VIRTUAL(CEditPathDlg)
  33. protected:
  34. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  35. //}}AFX_VIRTUAL
  36. // Implementation
  37. protected:
  38. // Generated message map functions
  39. //{{AFX_MSG(CEditPathDlg)
  40. virtual BOOL OnInitDialog();
  41. //}}AFX_MSG
  42. DECLARE_MESSAGE_MAP()
  43. };
  44. //{{AFX_INSERT_LOCATION}}
  45. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  46. #endif // !defined(AFX_EDITPATHDLG_H__08B03499_FD3C_11D0_AFA7_0060979D2F4E__INCLUDED_)