Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef MAPALIGNEDBOX_H
#define MAPALIGNEDBOX_H
#pragma once
#include "MapHelper.h"
class CHelperInfo; class CRender2D; class CRender3D;
#define MAX_KEYNAME_SIZE 32
class CMapAlignedBox : public CMapHelper { public:
DECLARE_MAPCLASS(CMapAlignedBox,CMapHelper)
//
// Factory for building from a list of string parameters.
//
static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
//
// Construction/destruction:
//
CMapAlignedBox(void); CMapAlignedBox(Vector& pfMins, Vector& pfMaxs); CMapAlignedBox(const char *pMinsKeyName, const char *pMaxsKeyName); ~CMapAlignedBox(void);
virtual void CalcBounds(BOOL bFullUpdate = FALSE);
virtual CMapClass *Copy(bool bUpdateDependencies); virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
virtual void Render2D(CRender2D *pRender); virtual void Render3D(CRender3D *pRender);
int SerializeRMF(std::fstream &File, BOOL bRMF); int SerializeMAP(std::fstream &File, BOOL bRMF);
bool IsVisualElement(void) { return !m_bWireframe; } const char* GetDescription() { return("Aligned box"); }
virtual void OnParentKeyChanged( const char* key, const char* value );
protected:
//void UpdateBox(const Vector &vecMins, const Vector &vecMaxs);
bool m_bWireframe; // Whether we render as a wireframe box when the entity is selected.
// Determines whether we use the key names to get the box size
// or m_fMins/m_fMaxs.
bool m_bUseKeyName;
char m_MinsKeyName[MAX_KEYNAME_SIZE]; char m_MaxsKeyName[MAX_KEYNAME_SIZE];
Vector m_Mins; Vector m_Maxs; };
#endif // MAPALIGNEDBOX_H
|