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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "Box3D.h"
#include "GlobalFunctions.h"
#include "fgdlib/HelperInfo.h"
#include "materialsystem/imaterialsystem.h"
#include "MainFrm.h" // For refreshing the object properties dialog
#include "MapDoc.h"
#include "MapPlayerHullHandle.h"
#include "MapSweptPlayerHull.h"
#include "MapView2D.h"
#include "Material.h"
#include "Options.h"
#include "ObjectProperties.h" // For refreshing the object properties dialog
#include "Render2D.h"
#include "Render3D.h"
#include "StatusBarIDs.h" // For updating status bar text
#include "ToolManager.h"
#include "vgui/Cursor.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
IMPLEMENT_MAPCLASS(CMapPlayerHullHandle);
//-----------------------------------------------------------------------------
// Purpose: Factory function. Used for creating a CMapPlayerHullHandle from a set
// of string parameters from the FGD file.
// Input : pInfo - Pointer to helper info class which gives us information
// about how to create the class.
// Output : Returns a pointer to the class, NULL if an error occurs.
//-----------------------------------------------------------------------------
CMapClass *CMapPlayerHullHandle::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent) { static char *pszDefaultKeyName = "origin";
bool bDrawLineToParent = !stricmp(pHelperInfo->GetName(), "vecline");
const char *pszKey = pHelperInfo->GetParameter(0); if (pszKey == NULL) { pszKey = pszDefaultKeyName; }
CMapPlayerHullHandle *pBox = new CMapPlayerHullHandle(pszKey, bDrawLineToParent); pBox->SetRenderColor(255, 255, 255); return(pBox); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pfMins -
// pfMaxs -
//-----------------------------------------------------------------------------
CMapPlayerHullHandle::CMapPlayerHullHandle(void) { Initialize(); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszKey -
// bDrawLineToParent -
//-----------------------------------------------------------------------------
CMapPlayerHullHandle::CMapPlayerHullHandle(const char *pszKey, bool bDrawLineToParent) { Initialize(); strcpy(m_szKeyName, pszKey); m_bDrawLineToParent = bDrawLineToParent; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::Initialize(void) { m_szKeyName[0] = '\0';
m_bDrawLineToParent = 0;
r = 255; g = 255; b = 255; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CMapPlayerHullHandle::~CMapPlayerHullHandle(void) { }
//-----------------------------------------------------------------------------
// Purpose: Sets a backlink to our owner so we can call them in PrepareSelection.
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::Attach( CMapSweptPlayerHull *pOwner ) { m_pOwner = pOwner; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bFullUpdate -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::CalcBounds(BOOL bFullUpdate) { // We don't affect our parent's 2D render bounds.
m_Render2DBox.ResetBounds();
// Calculate 3D culling box.
Vector Mins = m_Origin + Vector(-16, -16, -36); Vector Maxs = m_Origin + Vector(16, 16, 36);
m_Render2DBox.UpdateBounds(Mins, Maxs); m_CullBox = m_Render2DBox; m_BoundingBox = m_CullBox; }
//-----------------------------------------------------------------------------
// Purpose:
// Output :
//-----------------------------------------------------------------------------
CMapClass *CMapPlayerHullHandle::Copy(bool bUpdateDependencies) { CMapPlayerHullHandle *pCopy = new CMapPlayerHullHandle;
if (pCopy != NULL) { pCopy->CopyFrom(this, bUpdateDependencies); }
return(pCopy); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pObject -
// Output :
//-----------------------------------------------------------------------------
CMapClass *CMapPlayerHullHandle::CopyFrom(CMapClass *pObject, bool bUpdateDependencies) { Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapPlayerHullHandle))); CMapPlayerHullHandle *pFrom = (CMapPlayerHullHandle *)pObject;
CMapClass::CopyFrom(pObject, bUpdateDependencies);
strcpy(m_szKeyName, pFrom->m_szKeyName);
return(this); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pView -
// point -
// nData -
// Output :
//-----------------------------------------------------------------------------
bool CMapPlayerHullHandle::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData) { if ( IsVisible() ) { Vector2D vecClient; pView->WorldToClient(vecClient, m_Origin); if (pView->CheckDistance(point, vecClient, HANDLE_RADIUS)) { HitData.pObject = this; HitData.uData = 0; HitData.nDepth = 0; // // handles have no depth
return true; } }
return false; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pRender -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::Render2D(CRender2D *pRender) { SelectionState_t eState = GetSelectionState(); if (eState == SELECT_MODIFY) { pRender->PushRenderMode( RENDER_MODE_DOTTED ); pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) ); } else { pRender->PushRenderMode( RENDER_MODE_FLAT ); pRender->SetDrawColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) ); }
Vector vecMins, vecMaxs; GetRender2DBox(vecMins, vecMaxs);
pRender->DrawBox( vecMins, vecMaxs );
pRender->PopRenderMode();
// Draw center handle.
color32 rgbColor = GetRenderColor(); pRender->SetDrawColor( rgbColor.r, rgbColor.g, rgbColor.b );
if (eState == SELECT_NONE) { pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CROSS ); } else { pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CIRCLE ); }
pRender->DrawHandle( (vecMins+vecMaxs)/2 ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pRender -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::Render3D(CRender3D *pRender) { if (GetSelectionState() == SELECT_NONE) { pRender->SetDrawColor( 200,180,0 ); } else { pRender->SetDrawColor( 255,0,0 ); }
Vector Mins, Maxs; m_Render2DBox.GetBounds( Mins, Maxs );
pRender->BeginRenderHitTarget(this); pRender->RenderBox( Mins, Maxs, 200, 180, 0, SELECT_NONE ); pRender->EndRenderHitTarget();
if ((m_pParent != NULL) && (m_bDrawLineToParent)) { Vector vecOrigin; GetParent()->GetOrigin(vecOrigin); pRender->DrawLine( m_Origin, vecOrigin ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CMapPlayerHullHandle::SerializeRMF(std::fstream &File, BOOL bRMF) { return(0); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CMapPlayerHullHandle::SerializeMAP(std::fstream &File, BOOL bRMF) { return(0); }
//-----------------------------------------------------------------------------
// Purpose: Overridden because origin helpers don't take the color of their
// parent entity.
// Input : red, green, blue -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::SetRenderColor(unsigned char red, unsigned char green, unsigned char blue) { }
//-----------------------------------------------------------------------------
// Purpose: Overridden because origin helpers don't take the color of their
// parent entity.
// Input : red, green, blue -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::SetRenderColor(color32 rgbColor) { }
//-----------------------------------------------------------------------------
// Purpose:
// Input : szKey -
// szValue -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::OnParentKeyChanged(const char *szKey, const char *szValue) { if (stricmp(szKey, m_szKeyName) == 0) { sscanf(szValue, "%f %f %f", &m_Origin.x, &m_Origin.y, &m_Origin.z); CalcBounds(); } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : vecOrigin -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::UpdateOrigin(const Vector &vecOrigin) { m_Origin = vecOrigin; CalcBounds(); UpdateParentKey(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::UpdateParentKey(void) { // Snap to prevent error creep.
for (int i = 0; i < 3; i++) { m_Origin[i] = V_rint(m_Origin[i] / 0.01f) * 0.01f; }
if (m_szKeyName[0]) { CMapEntity *pEntity = dynamic_cast <CMapEntity *> (m_pParent); if (pEntity != NULL) { char szValue[KEYVALUE_MAX_VALUE_LENGTH]; sprintf(szValue, "%g %g %g", (double)m_Origin.x, (double)m_Origin.y, (double)m_Origin.z); pEntity->NotifyChildKeyChanged(this, m_szKeyName, szValue);
} } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pTransBox -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::DoTransform(const VMatrix &matrix) { BaseClass::DoTransform(matrix); UpdateParentKey(); }
//-----------------------------------------------------------------------------
// Purpose: Sets the keyvalue in our parent when we are added to the world.
// Input : pWorld -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::OnAddToWorld(CMapWorld *pWorld) { BaseClass::OnAddToWorld(pWorld); UpdateParentKey(); }
//-----------------------------------------------------------------------------
// Purpose: Called when we change because of an Undo or Redo.
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::OnUndoRedo(void) { // We've changed but our parent entity may not have. Update our parent.
UpdateParentKey(); }
//-----------------------------------------------------------------------------
// Purpose: Sets the keyvalue in our parent after the map is loaded.
// Input : pWorld -
//-----------------------------------------------------------------------------
void CMapPlayerHullHandle::PostloadWorld(CMapWorld *pWorld) { BaseClass::PostloadWorld(pWorld); UpdateParentKey(); }
//-----------------------------------------------------------------------------
// Purpose: Returns the appropriate object to the selection code.
// Input : dwFlags - selectPicky or selectNormal
// Output : Returns a pointer to the object that should be selected, based on
// the selection mode.
//-----------------------------------------------------------------------------
CMapClass *CMapPlayerHullHandle::PrepareSelection(SelectMode_t eSelectMode) { Assert(m_pOwner); return m_pOwner->PrepareSelection(eSelectMode); }
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