Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "MapStudioModel.h"
#include "ModelFactory.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : eModelType -
// pszModelData -
// Output :
//-----------------------------------------------------------------------------
CMapClass *CModelFactory::CreateModel(ModelType_t eModelType, const char *pszModelData) { switch (eModelType) { case ModelTypeStudio: { int nLen = strlen(pszModelData); if ((nLen > 4) && (!stricmp(&pszModelData[nLen - 4], ".mdl"))) { CMapStudioModel *pModel = new CMapStudioModel(pszModelData); return(pModel); } break; }
default: { break; } }
return(NULL); }
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