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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef OP_ENTITY_H
#define OP_ENTITY_H
#ifdef _WIN32
#pragma once
#endif
#include "AutoSelCombo.h"
#include "ChunkFile.h"
#include "ListBoxEx.h"
#include "AngleBox.h"
#include "fgdlib/WCKeyValues.h"
#include "MapFace.h"
#include "ObjectPage.h"
#include "ToolPickAngles.h"
#include "ToolPickEntity.h"
#include "ToolPickFace.h"
#include "FilteredComboBox.h"
#include "AnchorMgr.h"
#include "ModelBrowser.h"
class CEditGameClass; class COP_Entity; class COP_Flags; class CMyComboBox;
//-----------------------------------------------------------------------------
// Owner-draw list control that uses cool colors to show
// the state of items.
//-----------------------------------------------------------------------------
class CColoredListCtrl : public CListCtrl { public:
class IItemColorCallback { public: // This is called for every item to get its colors.
virtual void GetItemColor( int iItem, COLORREF *pBackgroundColor, COLORREF *pTextColor ) = 0; // This is called for every item so you can draw custom stuff in its value column.
// The RECT inside the DRAWITEMSTRUCT contains the whole row, and pRect contains the rect for the value column only.
// Return true if you don't want CColoredListControl to draw its value.
virtual bool CustomDrawItemValue( const LPDRAWITEMSTRUCT p, const RECT *pRect ) = 0; };
public: CColoredListCtrl( IItemColorCallback *pCallback ); virtual void DrawItem( LPDRAWITEMSTRUCT p );
private: IItemColorCallback *m_pCallback; };
//-----------------------------------------------------------------------------
// Purpose: A little glue object that connects the angles picker tool to our dialog.
//-----------------------------------------------------------------------------
class CPickAnglesTarget : public IPickAnglesTarget { public:
void AttachEntityDlg(COP_Entity *pDlg) { m_pDlg = pDlg; } void OnNotifyPickAngles(const Vector &vecPos); private:
COP_Entity *m_pDlg; };
//-----------------------------------------------------------------------------
// Purpose: A little glue object that connects the entity picker tool to our dialog.
// Currently this gets the value of a given key and puts that into the smart
// control.
//-----------------------------------------------------------------------------
class CPickEntityTarget : public IPickEntityTarget { public:
inline CPickEntityTarget(); void AttachEntityDlg(COP_Entity *pDlg) { m_pDlg = pDlg; } inline void SetKeyToRetrieve(const char *pszKey); void OnNotifyPickEntity(CToolPickEntity *pTool); private:
char m_szKey[MAX_KEYVALUE_LEN]; // The name of the key we are going to slurp out of the entity.
COP_Entity *m_pDlg; // The dialog to receive the key value.
};
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPickEntityTarget::CPickEntityTarget() { m_szKey[0] = '\0'; m_pDlg = NULL; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : pszKey -
//-----------------------------------------------------------------------------
void CPickEntityTarget::SetKeyToRetrieve(const char *pszKey) { strncpy(m_szKey, pszKey, sizeof(m_szKey) - 1); }
//-----------------------------------------------------------------------------
// Purpose: A little glue object that connects the face picker tool to our dialog.
//-----------------------------------------------------------------------------
class CPickFaceTarget : public IPickFaceTarget { public:
void AttachEntityDlg(COP_Entity *pDlg) { m_pDlg = pDlg; } void OnNotifyPickFace(CToolPickFace *pTool); private:
COP_Entity *m_pDlg; };
enum EKeyState { k_EKeyState_DefaultFGDValue=0, // This key is unmodified from its default value in the FGD.
k_EKeyState_Modified=1, // This key is in the FGD, and its value has been modified.
k_EKeyState_AddedManually, // This key was added manually (i.e. it does not exist in the FGD).
k_EKeyState_InstanceParm, };
class CInstanceParmData { public: GDinputvariable *m_ParmVariable; CString m_ParmKey; CString m_VariableName; };
// This class just routes the OnTextChanged call into COP_Entity.
class CSmartControlTargetNameRouter : public CFilteredComboBox::ICallbacks { public: CSmartControlTargetNameRouter( COP_Entity *pDlg );
virtual void OnTextChanged( const char *pText ); private: COP_Entity *m_pDlg; };
class COP_Entity : public CObjectPage, CFilteredComboBox::ICallbacks, public CColoredListCtrl::IItemColorCallback { DECLARE_DYNCREATE(COP_Entity) typedef CObjectPage BaseClass; friend int InternalSortByColumn( COP_Entity *pDlg, const char *pShortName1, const char *pShortName2, int iColumn ); friend int CALLBACK SortByItemEditedState( LPARAM iItem1, LPARAM iItem2, LPARAM lpParam ); friend class CColoredListCtrl;
// Construction
public:
COP_Entity(); ~COP_Entity();
virtual void MarkDataDirty();
//
// Interface for property sheet.
//
virtual bool SaveData(void); virtual void UpdateData( int Mode, PVOID pData, bool bCanEdit ); virtual void RememberState(void);
//
// Interface for custom edit control.
//
void SetNextVar(int cmd);
void SetFlagsPage( COP_Flags *pFlagsPage ); void OnUpdateSpawnFlags( unsigned long preserveMask, unsigned long newValues ); //{{AFX_DATA(COP_Entity)
enum { IDD = IDD_OBJPAGE_ENTITYKV }; CAngleCombo m_AngleEdit; CAngleCombo m_SmartAngleEdit; CEdit m_cValue; CColoredListCtrl m_VarList; CEdit m_cKey; CFilteredComboBox m_cClasses; CEdit m_Comments; CEdit m_KeyValueHelpText; CButton m_PasteControl; //}}AFX_DATA
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(COP_Entity)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult); //}}AFX_VIRTUAL
protected:
// Implementation of CFilteredComboBox::ICallbacks for m_cClasses.
virtual void OnTextChanged( const char *pText ); virtual bool OnUnknownEntry( const char *pText );
// This gets routed from m_pSmartControl (for target names).
virtual void OnSmartControlTargetNameChanged( const char *pText );
// Implementation of CColoredListCtrl::IItemColorCallback.
virtual void GetItemColor( int iItem, COLORREF *pBackgroundColor, COLORREF *pTextColor ); virtual bool CustomDrawItemValue( const LPDRAWITEMSTRUCT p, const RECT *pRect );
// Other functions.
// If pMissingTarget is set to true, then it is a
void GetKeyState( const char *pShortName, EKeyState *pState, bool *pMissingTarget ); void ResortItems(); void LoadClassList(); void SetSmartedit(bool bSet); void RemoveBlankKeys();
void EnableAnglesControl(bool bEnable);
void CreateSmartControls(GDinputvariable *pVar, CUtlVector<const char *> *pHelperType); void DestroySmartControls(void);
CRect CalculateSmartControlRect(); void CreateSmartControls_Angle( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont, bool *bShowSmartAngles ); void CreateSmartControls_Choices( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont ); void CreateSmartControls_TargetName( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont ); void CreateSmartControls_BasicEditControl( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont, CUtlVector<const char *> *pHelperType ); void CreateSmartControls_BrowseAndPlayButtons( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont ); void CreateSmartControls_MarkAndEyedropperButtons( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont ); void CreateSmartControls_PickButton( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont ); void CreateSmartControls_InstanceVariable( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont ); void CreateSmartControls_InstanceParm( GDinputvariable *pVar, CRect &ctrlrect, HFONT hControlFont );
void UpdateDisplayClass(const char *pszClass); void UpdateDisplayClass(GDclass *pClass);
void UpdateEditClass(const char *pszClass, bool bForce); void UpdateKeyValue(const char *szKey, const char *szValue);
virtual void UpdatePickFaceText(CToolPickFace *pTool); void GetFaceIDListsForKey(CMapFaceIDList &FullFaces, CMapFaceIDList &PartialFaces, const char *pszKey); void GetFaceListsForKey(CMapFaceList &FullFaces, CMapFaceList &PartialFaces, const char *pszKey); void ApplyKeyValueToObject(CEditGameClass *pObject, const char *pszKey, const char *pszValue);
void InternalOnChangeSmartcontrol( const char *szValue );
// Generated message map functions
//{{AFX_MSG(COP_Entity)
afx_msg void OnAddkeyvalue(); afx_msg BOOL OnApply(void); afx_msg void OnBrowse(void); afx_msg void OnBrowseInstance(void); afx_msg void OnPlaySound(void); virtual BOOL OnInitDialog(); afx_msg void OnSelchangeKeyvalues(); afx_msg void OnRemovekeyvalue(); afx_msg void OnSelChangeAngleEdit(void); afx_msg void OnChangeAngleedit(); afx_msg void OnSmartedit(); afx_msg void OnChangeKeyorValue(); afx_msg void OnCopy(); afx_msg void OnPaste(); afx_msg void OnSetfocusKey(); afx_msg void OnKillfocusKey(); afx_msg LRESULT OnChangeAngleBox(WPARAM, LPARAM); afx_msg void OnChangeSmartcontrol(); afx_msg void OnChangeSmartcontrolSel(); afx_msg void OnChangeInstanceVariableControl(); afx_msg void OnChangeInstanceParmControl(); afx_msg void OnPickFaces(void); afx_msg void OnPickColor(); afx_msg void OnMark(); afx_msg void OnSize( UINT nType, int cx, int cy ); afx_msg void OnMarkAndAdd(); afx_msg void OnEntityHelp(void); afx_msg void OnPickAngles(void); afx_msg void OnPickEntity(void); afx_msg void OnCameraDistance(void); afx_msg void OnItemChangedKeyValues(NMHDR* pNMHDR, LRESULT* pResult); afx_msg void OnDblClickKeyValues(NMHDR* pNMHDR, LRESULT* pResult); //}}AFX_MSG
void BrowseTextures( const char *szFilter, bool bIsSprite = false ); bool BrowseModels( char *szModelName, int length, int &nSkin ); void MergeObjectKeyValues(CEditGameClass *pEdit); void MergeKeyValue(char const *pszKey); void SetCurKey(LPCTSTR pszKey); void GetCurKey(CString& strKey);
void SetCurVarListSelection( int iSel ); int GetCurVarListSelection();
void OnShowPropertySheet(BOOL bShow, UINT nStatus); void StopPicking(void);
DECLARE_MESSAGE_MAP()
private:
void UpdateAnchors(); void AssignClassDefaults(GDclass *pClass, GDclass *pOldClass); int GetKeyValueRowByShortName( const char *pShortName ); // Find the row in the listctrl that the var is at. Returns -1 if not found.
void RefreshKVListValues( const char *pOnlyThisVar = NULL ); void PresentProperties(); void ClearVarList(); void SetReadOnly(bool bReadOnly);
void SetSmartControlText(const char *pszText); void PerformMark(const char *pTargetName, bool bClear, bool bNameOrClass);
void LoadCustomColors(); void SaveCustomColors(); GDinputvariable *GetVariableAt( int index );
private: CAnchorMgr m_AnchorMgr; CString m_szOldKeyName; bool m_bWantSmartedit; bool m_bEnableControlUpdate; // Whether to reflect changes to the edit control into other controls.
CAngleBox m_Angle; CAngleBox m_SmartAngle;
CButton m_cPickColor; bool m_bSmartedit; int m_nNewKeyCount;
CEdit *m_pEditInstanceVariable, *m_pEditInstanceValue; CMyComboBox *m_pComboInstanceParmType;
// Used to prevent unnecessary calls to PresentProperties.
int m_nPresentPropertiesCalls; bool m_bAllowPresentProperties;
GDclass *m_pDisplayClass; // The class that the dialog is showing. Can be different from m_pEditClass
// until the user hits Apply.
GDinputvariable *m_pInstanceVar;
short m_VarMap[GD_MAX_VARIABLES]; CWnd *m_pSmartControl; // current smartedit control
CButton *m_pSmartBrowseButton; CUtlVector<CWnd *> m_SmartControls; // The last variable we setup smart controls for.
GDinputvariable *m_pLastSmartControlVar; CString m_LastSmartControlVarValue; CString m_strLastKey; // Active key when SaveData was called.
GDclass *m_pEditClass; // The class of the object that we are editing.
WCKeyValues m_kv; // Our kv storage. Holds merged keyvalues for multiselect.
WCKeyValues m_kvAdded; // Corresponding keys set to value "1" if they were added
GDIV_TYPE m_eEditType; // The type of the currently selected key when SmartEdit is enabled.
bool m_bIgnoreKVChange; // Set to ignore Windows notifications when setting up controls.
bool m_bChangingKeyName; int m_iLastClassListSolidClasses; // Used to prevent reinitializing the class list unnecessarily.
bool m_bPicking; // A picking tool is currently active.
ToolID_t m_ToolPrePick; // The tool that was active before we activated the picking tool.
int m_iSortColumn; // Which column we're sorting the keyvalues by.
CPickAnglesTarget m_PickAnglesTarget; CPickEntityTarget m_PickEntityTarget; CPickFaceTarget m_PickFaceTarget; COP_Flags *m_pFlagsPage; CSmartControlTargetNameRouter m_SmartControlTargetNameRouter;
CUtlMap<CString, CInstanceParmData> m_InstanceParmData; // Used when multiselecting classes to remember whether they've selected a class
// or not yet.
bool m_bClassSelectionEmpty; CModelBrowser *pModelBrowser;
friend class CPickAnglesTarget; friend class CPickEntityTarget; friend class CPickFaceTarget; friend class CSmartControlTargetNameRouter;
COLORREF CustomColors[16]; bool m_bCustomColorsLoaded; };
// These are used to load the filesystem open dialog.
void LoadFileSystemDialogModule(); void UnloadFileSystemDialogModule();
#endif // OP_ENTITY_H
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