Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef OPTCONFIGS_H
#define OPTCONFIGS_H
#pragma once
#include "AutoSelCombo.h"
class COPTConfigs : public CPropertyPage { DECLARE_DYNCREATE(COPTConfigs)
public:
COPTConfigs(); ~COPTConfigs();
inline CGameConfig *GetCurrentConfig( void );
// Dialog Data
//{{AFX_DATA(COPTConfigs)
enum { IDD = IDD_OPTIONS_CONFIGS }; CEdit m_cMapDir; CEdit m_cGameExeDir; CEdit m_cModDir; CEdit m_cCordonTexture; CEdit m_cDefaultTextureScale; CComboBox m_cMapFormat; CComboBox m_cTextureFormat; CAutoSelComboBox m_cDefaultPoint; CAutoSelComboBox m_cDefaultSolid; CListBox m_cGDFiles; CComboBox m_cConfigs; //}}AFX_DATA
// ClassWizard generate virtual function overrides
//{{AFX_VIRTUAL(COPTConfigs)
public: virtual BOOL OnApply(); protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
protected:
// Generated message map functions
//{{AFX_MSG(COPTConfigs)
afx_msg void OnEditconfigs(); afx_msg void OnGdfileAdd(); afx_msg void OnGdfileEdit(); afx_msg void OnGdfileRemove(); virtual BOOL OnInitDialog(); afx_msg void OnBrowseexe(); afx_msg void OnSelchangeConfigurations(); afx_msg void OnConfigureExes(); afx_msg void OnBrowsemapdir(); afx_msg void OnBrowseGameExeDir(void); afx_msg void OnBrowseModDir(void); afx_msg void OnBrowseCordonTexture(void); afx_msg LRESULT OnSettingChange(WPARAM wParam, LPARAM lParam); //}}AFX_MSG
DECLARE_MESSAGE_MAP()
BOOL BrowseForFolder(char *pszTitle, char *pszDirectory); void SaveInfo(CGameConfig*); void UpdateConfigList(); void UpdateEntityLists(); bool ConfigChanged(CGameConfig *pConfig);
CGameConfig *m_pLastSelConfig; CGameConfig *m_pInitialSelectedConfig; CString m_strInitialGameDir; };
//-----------------------------------------------------------------------------
// Purpose: get the last selected game configuration for this page
// Output: return pointer to last selected game configuration
//-----------------------------------------------------------------------------
inline CGameConfig *COPTConfigs::GetCurrentConfig( void ) { return m_pLastSelConfig; }
#endif // OPTCONFIGS_H
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