Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// OptionProperties.cpp : implementation file
//
#include "stdafx.h"
#include "hammer.h"
#include "OptionProperties.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
/////////////////////////////////////////////////////////////////////////////
// COptionProperties
IMPLEMENT_DYNAMIC(COptionProperties, CPropertySheet)
COptionProperties::COptionProperties(UINT nIDCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(nIDCaption, pParentWnd, iSelectPage) { DoStandardInit(); }
COptionProperties::COptionProperties(LPCTSTR pszCaption, CWnd* pParentWnd, UINT iSelectPage) :CPropertySheet(pszCaption, pParentWnd, iSelectPage) { DoStandardInit(); }
COptionProperties::~COptionProperties() { }
BEGIN_MESSAGE_MAP(COptionProperties, CPropertySheet) //{{AFX_MSG_MAP(COptionProperties)
ON_WM_CLOSE() //}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// COptionProperties message handlers
void COptionProperties::DoStandardInit() { AddPage(&Configs); AddPage(&General); AddPage(&View2D); AddPage(&View3D); AddPage(&Textures); AddPage(&Build); }
void COptionProperties::OnClose() { CPropertySheet::OnClose(); }
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