Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Holds information relevant to saving the document, such as the
// rules for which objects to save.
//
// $NoKeywords: $
//=============================================================================//
#ifndef SAVEINFO_H
#define SAVEINFO_H
#pragma once
#include "ChunkFile.h"
class CMapClass;
class CSaveInfo { public:
inline CSaveInfo(void); inline void SetVisiblesOnly(bool bVisiblesOnly);
bool ShouldSaveObject(CMapClass *pObject);
protected:
bool m_bVisiblesOnly; };
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CSaveInfo::CSaveInfo(void) { m_bVisiblesOnly = false; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : bVisiblesOnly -
//-----------------------------------------------------------------------------
void CSaveInfo::SetVisiblesOnly(bool bVisiblesOnly) { m_bVisiblesOnly = bVisiblesOnly; }
#endif // SAVEINFO_H
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