Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. #if !defined(AFX_SCALEVERTICESDLG_H__1E50C989_FEEB_11D0_AFA8_0060979D2F4E__INCLUDED_)
  9. #define AFX_SCALEVERTICESDLG_H__1E50C989_FEEB_11D0_AFA8_0060979D2F4E__INCLUDED_
  10. #if _MSC_VER >= 1000
  11. #pragma once
  12. #endif // _MSC_VER >= 1000
  13. // ScaleVerticesDlg.h : header file
  14. //
  15. /////////////////////////////////////////////////////////////////////////////
  16. // CScaleVerticesDlg dialog
  17. class CScaleVerticesDlg : public CDialog
  18. {
  19. // Construction
  20. public:
  21. CScaleVerticesDlg(CWnd* pParent = NULL); // standard constructor
  22. // Dialog Data
  23. //{{AFX_DATA(CScaleVerticesDlg)
  24. enum { IDD = IDD_SCALEVERTICES };
  25. CSpinButtonCtrl m_cScaleSpin;
  26. CEdit m_cScale;
  27. //}}AFX_DATA
  28. float m_fScale;
  29. // Overrides
  30. // ClassWizard generated virtual function overrides
  31. //{{AFX_VIRTUAL(CScaleVerticesDlg)
  32. protected:
  33. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  34. //}}AFX_VIRTUAL
  35. // Implementation
  36. protected:
  37. // Generated message map functions
  38. //{{AFX_MSG(CScaleVerticesDlg)
  39. afx_msg void OnChangeScale();
  40. afx_msg void OnDeltaposScalespin(NMHDR* pNMHDR, LRESULT* pResult);
  41. virtual BOOL OnInitDialog();
  42. afx_msg void OnClose();
  43. //}}AFX_MSG
  44. DECLARE_MESSAGE_MAP()
  45. };
  46. //{{AFX_INSERT_LOCATION}}
  47. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  48. #endif // !defined(AFX_SCALEVERTICESDLG_H__1E50C989_FEEB_11D0_AFA8_0060979D2F4E__INCLUDED_)