Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef TEXTUREBAR_H
#define TEXTUREBAR_H
#ifdef _WIN32
#pragma once
#endif
#include "TextureBox.h"
#include "IEditorTexture.h"
#include "wndTex.h"
#include "ControlBarIDs.h"
#include "HammerBar.h"
class IEditorTexture;
class CTextureBar : public CHammerBar { public:
CTextureBar() : CHammerBar() {} BOOL Create(CWnd *pParentWnd, int IDD = IDD_TEXTUREBAR, int iBarID = IDCB_TEXTUREBAR);
void NotifyGraphicsChanged(void); void NotifyNewMaterial( IEditorTexture *pTexture ); void SelectTexture(LPCSTR pszTextureName);
protected:
void UpdateTexture(void);
IEditorTexture *m_pCurTex; CTextureBox m_TextureList; CComboBox m_TextureGroupList; wndTex m_TexturePic;
afx_msg void UpdateControl(CCmdUI *); afx_msg void OnBrowse(void); afx_msg void OnChangeTextureGroup(void); afx_msg void OnReplace(void); afx_msg void OnUpdateTexname(void); afx_msg void OnWindowPosChanged(WINDOWPOS *pPos); virtual afx_msg void OnSelChangeTexture(void);
DECLARE_MESSAGE_MAP() };
#endif // TEXTUREBAR_H
|