Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined(AFX_TORUSDLG_H__C146AA5D_38FE_11D1_AFC9_0060979D2F4E__INCLUDED_)
#define AFX_TORUSDLG_H__C146AA5D_38FE_11D1_AFC9_0060979D2F4E__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// TorusDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTorusDlg dialog
#define ARC_MAX_POINTS 4096
class CTorusDlg : public CDialog { // Construction
public: CTorusDlg(Vector& bmins, Vector& bmaxs, CWnd* pParent = NULL); // standard constructor
~CTorusDlg(); // standard constructor
void DrawTorusTopView( CDC *pDC ); void DrawTorusCrossSection( CDC *pDC ); float GetTorusCrossSectionRadius() const;
BOOL bInitialized; Vector bmins, bmaxs;
// Dialog Data
//{{AFX_DATA(CTorusDlg)
enum { IDD = IDD_TORUS }; CSpinButtonCtrl m_cStartAngleSpin; CSpinButtonCtrl m_cWallWidthSpin; CEdit m_cWallWidth; CSpinButtonCtrl m_cSidesSpin; CEdit m_cSides; CSpinButtonCtrl m_cArcSpin; CEdit m_cArc; CStatic m_cPreview; CStatic m_cTopViewPreview; int m_iSides; int m_iWallWidth; float m_fArc; float m_fAngle; float m_fRotationArc; float m_fRotationAngle; int m_iRotationSides; int m_iAddHeight; float m_fCrossSectionRadius; //}}AFX_DATA
void SetMaxWallWidth(int iMaxWallWidth) { m_iMaxWallWidth = iMaxWallWidth; } void SaveValues();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTorusDlg)
protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected: float MaxTorusCrossSectionRadius() const;
int m_iMaxWallWidth;
// Generated message map functions
//{{AFX_MSG(CTorusDlg)
afx_msg void OnChangeArc(); afx_msg void OnChangeTorusArc(); afx_msg void OnCircle(); afx_msg void OnComputeRadius(); afx_msg void OnUpdateSides(); afx_msg void OnUpdateWallwidth(); virtual BOOL OnInitDialog(); afx_msg void OnPaint(); afx_msg void OnTorusPreview(); //}}AFX_MSG
DECLARE_MESSAGE_MAP() };
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TORUSDLG_H__C146AA5D_38FE_11D1_AFC9_0060979D2F4E__INCLUDED_)
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