Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. #if !defined(AFX_TRANSFORMDLG_H__B21B769F_F316_11D0_AFA6_0060979D2F4E__INCLUDED_)
  9. #define AFX_TRANSFORMDLG_H__B21B769F_F316_11D0_AFA6_0060979D2F4E__INCLUDED_
  10. #if _MSC_VER >= 1000
  11. #pragma once
  12. #endif // _MSC_VER >= 1000
  13. // TransformDlg.h : header file
  14. //
  15. /////////////////////////////////////////////////////////////////////////////
  16. // CTransformDlg dialog
  17. class CTransformDlg : public CDialog
  18. {
  19. // Construction
  20. public:
  21. CTransformDlg(CWnd* pParent = NULL); // standard constructor
  22. // Dialog Data
  23. //{{AFX_DATA(CTransformDlg)
  24. enum { IDD = IDD_TRANSFORM };
  25. int m_iMode;
  26. float m_X;
  27. float m_Y;
  28. float m_Z;
  29. //}}AFX_DATA
  30. // Overrides
  31. // ClassWizard generated virtual function overrides
  32. //{{AFX_VIRTUAL(CTransformDlg)
  33. protected:
  34. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  35. //}}AFX_VIRTUAL
  36. // Implementation
  37. protected:
  38. // Generated message map functions
  39. //{{AFX_MSG(CTransformDlg)
  40. //}}AFX_MSG
  41. DECLARE_MESSAGE_MAP()
  42. };
  43. //{{AFX_INSERT_LOCATION}}
  44. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  45. #endif // !defined(AFX_TRANSFORMDLG_H__B21B769F_F316_11D0_AFA6_0060979D2F4E__INCLUDED_)