Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. // UndoWarningDlg.cpp : implementation file
  9. //
  10. #include "stdafx.h"
  11. #include "hammer.h"
  12. #include "UndoWarningDlg.h"
  13. // memdbgon must be the last include file in a .cpp file!!!
  14. #include <tier0/memdbgon.h>
  15. /////////////////////////////////////////////////////////////////////////////
  16. // CUndoWarningDlg dialog
  17. CUndoWarningDlg::CUndoWarningDlg(CWnd* pParent /*=NULL*/)
  18. : CDialog(CUndoWarningDlg::IDD, pParent)
  19. {
  20. //{{AFX_DATA_INIT(CUndoWarningDlg)
  21. m_bNoShow = FALSE;
  22. //}}AFX_DATA_INIT
  23. }
  24. void CUndoWarningDlg::DoDataExchange(CDataExchange* pDX)
  25. {
  26. CDialog::DoDataExchange(pDX);
  27. //{{AFX_DATA_MAP(CUndoWarningDlg)
  28. DDX_Check(pDX, IDC_NOSHOW, m_bNoShow);
  29. //}}AFX_DATA_MAP
  30. }
  31. BEGIN_MESSAGE_MAP(CUndoWarningDlg, CDialog)
  32. //{{AFX_MSG_MAP(CUndoWarningDlg)
  33. // NOTE: the ClassWizard will add message map macros here
  34. //}}AFX_MSG_MAP
  35. END_MESSAGE_MAP()
  36. /////////////////////////////////////////////////////////////////////////////
  37. // CUndoWarningDlg message handlers