Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // INPUTSYSTEM.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR ".." $Macro OUTBINDIR "$SRCDIR\..\game\bin"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL2" [!$SDL] // If $SDL, then we already have this from source_video_base.vpc. $PreprocessorDefinitions "$BASE;VERSION_SAFE_STEAM_API_INTERFACES" } $Linker { $SystemLibraries "iconv" [$OSXALL] $SystemFrameworks "IOKit;Carbon;ForceFeedback" } }
$Project "inputsystem" { $Folder "Source Files" { $File "inputsystem.cpp" $File "inputsystem.h" $File "joystick_sdl.cpp" $File "novint.cpp" [$WIN32] $File "key_translation.cpp" $File "key_translation.h" $File "steamcontroller.cpp" }
$Folder "Public Headers" { $File "$SRCDIR\public\inputsystem\AnalogCode.h" $File "$SRCDIR\public\inputsystem\ButtonCode.h" $File "$SRCDIR\public\inputsystem\iinputsystem.h" $File "$SRCDIR\public\inputsystem\InputEnums.h" $File "$SRCDIR\dx9sdk\include\xinput.h" [$WIN32] }
$Folder "Link Libraries" { $Lib tier1 $Lib tier2 $ImpLib SDL2 $Implib "steam_api" [($WIN32||$WIN64||$POSIX||$PS3)&&!$NO_STEAM] } }
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