Team Fortress 2 Source Code as on 22/4/2020
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# Microsoft Developer Studio Project File - Name="hk_base" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Static Library" 0x0104
CFG=hk_base - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "hk_base.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "hk_base.mak" CFG="hk_base - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "hk_base - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "hk_base - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE
# Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "hk_base" # PROP Scc_LocalPath "." CPP=cl.exe RSC=rc.exe
!IF "$(CFG)" == "hk_base - Win32 Release"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../../hk_library/win32/release" # PROP Intermediate_Dir "../../hk_tmp/win32/hk_base/release" # PROP Target_Dir "" LINK32=link.exe MTL=midl.exe # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /G6 /W3 /Z7 /O2 /I "../" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c # SUBTRACT CPP /Fr /YX /Yc /Yu # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Custom Build TargetPath=\hl2\src_main\ivp\havana\hk_library\win32\release\hk_base.lib InputPath=\hl2\src_main\ivp\havana\hk_library\win32\release\hk_base.lib SOURCE="$(InputPath)"
"..\..\..\..\lib\common\hk_base.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if exist ..\..\..\..\lib\common\hk_base.lib attrib -r ..\..\..\..\lib\common\hk_base.lib copy $(TargetPath) ..\..\..\..\lib\common\hk_base.lib # End Custom Build
!ELSEIF "$(CFG)" == "hk_base - Win32 Debug"
# PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../../hk_library/win32/debug" # PROP Intermediate_Dir "../../hk_tmp/win32/hk_base/debug" # PROP Target_Dir "" LINK32=link.exe MTL=midl.exe # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /G6 /W3 /Gm /ZI /Od /I "../" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Yu"hk_base/base.h" /FD /GZ /c # SUBTRACT CPP /Fr # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo # Begin Custom Build TargetPath=\hl2\src_main\ivp\havana\hk_library\win32\debug\hk_base.lib InputPath=\hl2\src_main\ivp\havana\hk_library\win32\debug\hk_base.lib SOURCE="$(InputPath)"
"..\..\..\..\lib\common\hk_base.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" if exist ..\..\..\..\lib\common\hk_base.lib attrib -r ..\..\..\..\lib\common\hk_base.lib copy $(TargetPath) ..\..\..\..\lib\common\hk_base.lib # End Custom Build
!ENDIF
# Begin Target
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SOURCE=.\base.h # End Source File # Begin Source File
SOURCE=.\base_types.cpp # ADD CPP /Yc"hk_base/base.h" # End Source File # Begin Source File
SOURCE=.\base_types.h # End Source File # Begin Source File
SOURCE=.\console.cpp # End Source File # Begin Source File
SOURCE=.\console.h # End Source File # Begin Source File
SOURCE=.\debug_build_test.cpp # End Source File # End Target # End Project
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