Team Fortress 2 Source Code as on 22/4/2020
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141 lines
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  1. # Microsoft Developer Studio Project File - Name="shaderempty" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. CFG=shaderempty - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "shaderempty.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "shaderempty.mak" CFG="shaderempty - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "shaderempty - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  19. !MESSAGE "shaderempty - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""$/Src/common/MaterialSystem/shaderempty", SKRCAAAA"
  24. # PROP Scc_LocalPath "."
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "shaderempty - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "Release"
  37. # PROP Intermediate_Dir "Release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADEREMPTY_EXPORTS" /YX /FD /c
  41. # ADD CPP /nologo /G6 /W4 /Zi /O2 /I "..\..\common" /I "..\..\public" /I "..\..\public\tier1" /I "..\\" /D "NDEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADER_DLL_EXPORT" /D "PROTECTED_THINGS_ENABLE" /FD /c
  42. # SUBTRACT CPP /Fr /YX
  43. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  45. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  46. # ADD RSC /l 0x409 /d "NDEBUG"
  47. BSC32=bscmake.exe
  48. # ADD BASE BSC32 /nologo
  49. # ADD BSC32 /nologo
  50. LINK32=link.exe
  51. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
  52. # ADD LINK32 /nologo /dll /map /debug /machine:I386 /out:"Release/shaderapiempty.dll" /libpath:"..\..\..\lib\common" /libpath:"..\..\..\lib\public"
  53. # Begin Custom Build
  54. TargetPath=.\Release\shaderapiempty.dll
  55. InputPath=.\Release\shaderapiempty.dll
  56. SOURCE="$(InputPath)"
  57. "..\..\..\game\bin\shaderapiempty.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  58. if exist ..\..\..\game\bin\shaderapiempty.dll attrib -r ..\..\..\game\bin\shaderapiempty.dll
  59. if exist $(TargetPath) copy $(TargetPath) ..\..\..\game\bin\shaderapiempty.dll
  60. # End Custom Build
  61. !ELSEIF "$(CFG)" == "shaderempty - Win32 Debug"
  62. # PROP BASE Use_MFC 0
  63. # PROP BASE Use_Debug_Libraries 1
  64. # PROP BASE Output_Dir "Debug"
  65. # PROP BASE Intermediate_Dir "Debug"
  66. # PROP BASE Target_Dir ""
  67. # PROP Use_MFC 0
  68. # PROP Use_Debug_Libraries 1
  69. # PROP Output_Dir "Debug"
  70. # PROP Intermediate_Dir "Debug"
  71. # PROP Ignore_Export_Lib 0
  72. # PROP Target_Dir ""
  73. # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADEREMPTY_EXPORTS" /YX /FD /GZ /c
  74. # ADD CPP /nologo /G6 /W4 /Gm /ZI /Od /I "..\..\common" /I "..\..\public" /I "..\..\public\tier1" /I "..\\" /D "_DEBUG" /D "_WIN32" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "SHADER_DLL_EXPORT" /D "PROTECTED_THINGS_ENABLE" /FR /FD /GZ /c
  75. # SUBTRACT CPP /YX
  76. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  77. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  78. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  79. # ADD RSC /l 0x409 /d "_DEBUG"
  80. BSC32=bscmake.exe
  81. # ADD BASE BSC32 /nologo
  82. # ADD BSC32 /nologo
  83. LINK32=link.exe
  84. # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
  85. # ADD LINK32 /nologo /dll /debug /machine:I386 /out:"Debug/shaderapiempty.dll" /pdbtype:sept /libpath:"..\..\..\lib\common" /libpath:"..\..\..\lib\public"
  86. # Begin Custom Build
  87. TargetPath=.\Debug\shaderapiempty.dll
  88. InputPath=.\Debug\shaderapiempty.dll
  89. SOURCE="$(InputPath)"
  90. "..\..\..\game\bin\shaderapiempty.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  91. if exist ..\..\..\game\bin\shaderapiempty.dll attrib -r ..\..\..\game\bin\shaderapiempty.dll
  92. if exist $(TargetPath) copy $(TargetPath) ..\..\..\game\bin\shaderapiempty.dll
  93. # End Custom Build
  94. !ENDIF
  95. # Begin Target
  96. # Name "shaderempty - Win32 Release"
  97. # Name "shaderempty - Win32 Debug"
  98. # Begin Group "Source Files"
  99. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  100. # Begin Source File
  101. SOURCE=..\..\tier1\interface.cpp
  102. # End Source File
  103. # Begin Source File
  104. SOURCE=.\ShaderAPIEmpty.cpp
  105. # End Source File
  106. # End Group
  107. # Begin Group "Header Files"
  108. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  109. # Begin Source File
  110. SOURCE=..\..\public\tier0\platform.h
  111. # End Source File
  112. # End Group
  113. # Begin Source File
  114. SOURCE=..\..\lib\public\vstdlib.lib
  115. # End Source File
  116. # Begin Source File
  117. SOURCE=..\..\lib\public\tier0.lib
  118. # End Source File
  119. # End Target
  120. # End Project