Team Fortress 2 Source Code as on 22/4/2020
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288 lines
7.7 KiB

  1. # Microsoft Developer Studio Project File - Name="tier0" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. CFG=TIER0 - WIN32 DEBUG
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "tier0.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "tier0.mak" CFG="TIER0 - WIN32 DEBUG"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "tier0 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  19. !MESSAGE "tier0 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE
  21. # Begin Project
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  24. # PROP Scc_LocalPath "."
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "tier0 - Win32 Release"
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  40. # ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "TIER0_DLL_EXPORT" /D "_WIN32" /FD /c
  41. # ADD CPP /nologo /G6 /MT /W4 /Zi /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /c
  42. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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  52. # Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
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  58. if exist ..\..\game\bin\tier0.dll attrib -r ..\..\game\bin\tier0.dll \
  59. copy $(TargetPath) ..\..\game\bin\tier0.dll \
  60. if exist $(TargetDir)\tier0.map copy $(TargetDir)\tier0.map ..\..\game\bin\tier0.map \
  61. if exist ..\lib\public\tier0.lib attrib -r ..\lib\public\tier0.lib \
  62. if exist $(TargetDir)\tier0.lib copy $(TargetDir)\tier0.lib ..\lib\public\tier0.lib \
  63. if exist ..\..\game\bin\tier0.pdb attrib -r ..\..\game\bin\tier0.pdb \
  64. copy $(TargetDir)\tier0.pdb ..\..\game\bin \
  65. "..\..\game\bin\tier0.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  66. $(BuildCmds)
  67. "..\..\game\bin\tier0.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  68. $(BuildCmds)
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  84. # ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
  85. # ADD CPP /nologo /G6 /MTd /W4 /Gm /GX /ZI /Od /Op /I "..\common" /I "..\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "TIER0_DLL_EXPORT" /D "_WIN32" /FR /FD /GZ /c
  86. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  87. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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  89. # ADD RSC /l 0x409 /d "_DEBUG"
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  94. # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
  95. # ADD LINK32 ws2_32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common" /libpath:"..\lib\public"
  96. # Begin Custom Build - Publishing to target directory (..\..\game\bin\)...
  97. TargetDir=.\Debug
  98. TargetPath=.\Debug\tier0.dll
  99. InputPath=.\Debug\tier0.dll
  100. SOURCE="$(InputPath)"
  101. BuildCmds= \
  102. if exist ..\..\game\bin\tier0.dll attrib -r ..\..\game\bin\tier0.dll \
  103. copy $(TargetPath) ..\..\game\bin\tier0.dll \
  104. if exist $(TargetDir)\tier0.map copy $(TargetDir)\tier0.map ..\..\game\bin\tier0.map \
  105. if exist ..\lib\public\tier0.lib attrib -r ..\lib\public\tier0.lib \
  106. if exist $(TargetDir)\tier0.lib copy $(TargetDir)\tier0.lib ..\lib\public\tier0.lib \
  107. "..\..\game\bin\tier0.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  108. $(BuildCmds)
  109. "..\lib\public\tier0.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  110. $(BuildCmds)
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