Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

152 lines
5.6 KiB

  1. # Microsoft Developer Studio Project File - Name="unitlib" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
  5. CFG=unitlib - Win32 Release
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "unitlib.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "unitlib.mak" CFG="unitlib - Win32 Release"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "unitlib - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
  19. !MESSAGE "unitlib - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName ""$/Src/unitlib", JOYDAAAA"
  24. # PROP Scc_LocalPath "."
  25. CPP=cl.exe
  26. MTL=midl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "unitlib - Win32 Release"
  29. # PROP BASE Use_MFC 0
  30. # PROP BASE Use_Debug_Libraries 0
  31. # PROP BASE Output_Dir "Release"
  32. # PROP BASE Intermediate_Dir "Release"
  33. # PROP BASE Target_Dir ""
  34. # PROP Use_MFC 0
  35. # PROP Use_Debug_Libraries 0
  36. # PROP Output_Dir "Release"
  37. # PROP Intermediate_Dir "Release"
  38. # PROP Ignore_Export_Lib 0
  39. # PROP Target_Dir ""
  40. # ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FD /c
  41. # ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FD /c
  42. # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  43. # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
  44. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  45. # ADD RSC /l 0x409 /d "NDEBUG"
  46. BSC32=bscmake.exe
  47. # ADD BASE BSC32 /nologo
  48. # ADD BSC32 /nologo
  49. LINK32=link.exe
  50. # ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\..\lib\common\Release" /libpath:"..\..\lib\public\Release"
  51. # ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
  52. # Begin Custom Build - Publishing to target directory (..\..\game\bin) ...
  53. TargetDir=.\Release
  54. TargetPath=.\Release\unitlib.dll
  55. InputPath=.\Release\unitlib.dll
  56. SOURCE="$(InputPath)"
  57. BuildCmds= \
  58. if exist ..\..\game\bin\unitlib.dll attrib -r ..\..\game\bin\unitlib.dll \
  59. copy $(TargetPath) ..\..\game\bin\unitlib.dll \
  60. if exist $(TargetDir)\unitlib.map copy $(TargetDir)\unitlib.map ..\..\game\bin\unitlib.map \
  61. if exist ..\lib\public\unitlib.lib attrib -r ..\lib\public\unitlib.lib \
  62. if exist $(TargetDir)\unitlib.lib copy $(TargetDir)\unitlib.lib ..\lib\public\unitlib.lib \
  63. "..\..\game\bin\unitlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  64. $(BuildCmds)
  65. "..\lib\public\unitlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  66. $(BuildCmds)
  67. # End Custom Build
  68. !ELSEIF "$(CFG)" == "unitlib - Win32 Debug"
  69. # PROP BASE Use_MFC 0
  70. # PROP BASE Use_Debug_Libraries 1
  71. # PROP BASE Output_Dir "Debug"
  72. # PROP BASE Intermediate_Dir "Debug"
  73. # PROP BASE Target_Dir ""
  74. # PROP Use_MFC 0
  75. # PROP Use_Debug_Libraries 1
  76. # PROP Output_Dir "Debug"
  77. # PROP Intermediate_Dir "Debug"
  78. # PROP Ignore_Export_Lib 0
  79. # PROP Target_Dir ""
  80. # ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FR /FD /GZ /GZ /c
  81. # ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FR /FD /GZ /GZ /c
  82. # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  83. # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
  84. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  85. # ADD RSC /l 0x409 /d "_DEBUG"
  86. BSC32=bscmake.exe
  87. # ADD BASE BSC32 /nologo
  88. # ADD BSC32 /nologo
  89. LINK32=link.exe
  90. # ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\lib\common\Debug" /libpath:"..\..\lib\public\Debug"
  91. # ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common\\" /libpath:"..\lib\public\\"
  92. # SUBTRACT LINK32 /pdb:none
  93. # Begin Custom Build - Publishing to target directory...
  94. TargetDir=.\Debug
  95. TargetPath=.\Debug\unitlib.dll
  96. InputPath=.\Debug\unitlib.dll
  97. SOURCE="$(InputPath)"
  98. BuildCmds= \
  99. if exist ..\..\game\bin\unitlib.dll attrib -r ..\..\game\bin\unitlib.dll \
  100. copy $(TargetPath) ..\..\game\bin\unitlib.dll \
  101. if exist $(TargetDir)\unitlib.map copy $(TargetDir)\unitlib.map ..\..\game\bin\unitlib.map \
  102. if exist ..\lib\public\unitlib.lib attrib -r ..\lib\public\unitlib.lib \
  103. if exist $(TargetDir)\unitlib.lib copy $(TargetDir)\unitlib.lib ..\lib\public\unitlib.lib \
  104. "..\..\game\bin\unitlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  105. $(BuildCmds)
  106. "..\lib\public\unitlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  107. $(BuildCmds)
  108. # End Custom Build
  109. !ENDIF
  110. # Begin Target
  111. # Name "unitlib - Win32 Release"
  112. # Name "unitlib - Win32 Debug"
  113. # Begin Group "Implementation"
  114. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;h;hpp;hxx;hm;inl"
  115. # Begin Source File
  116. SOURCE=.\unitlib.cpp
  117. # End Source File
  118. # End Group
  119. # Begin Group "Interface"
  120. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  121. # Begin Source File
  122. SOURCE=..\Public\unitlib\UnitLib.h
  123. # End Source File
  124. # End Group
  125. # Begin Source File
  126. SOURCE=..\lib\public\tier0.lib
  127. # End Source File
  128. # End Target
  129. # End Project