Team Fortress 2 Source Code as on 22/4/2020
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144 lines
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  1. # Microsoft Developer Studio Project File - Name="vtf" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 6.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Static Library" 0x0104
  5. CFG=vtf - Win32 Release
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "vtf.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "vtf.mak" CFG="vtf - Win32 Release"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "vtf - Win32 Release" (based on "Win32 (x86) Static Library")
  19. !MESSAGE "vtf - Win32 Debug" (based on "Win32 (x86) Static Library")
  20. !MESSAGE
  21. # Begin Project
  22. # PROP AllowPerConfigDependencies 0
  23. # PROP Scc_ProjName "vtf"
  24. # PROP Scc_LocalPath "."
  25. CPP=cl.exe
  26. RSC=rc.exe
  27. !IF "$(CFG)" == "vtf - Win32 Release"
  28. # PROP BASE Use_MFC 0
  29. # PROP BASE Use_Debug_Libraries 0
  30. # PROP BASE Output_Dir "Release"
  31. # PROP BASE Intermediate_Dir "Release"
  32. # PROP BASE Target_Dir ""
  33. # PROP Use_MFC 0
  34. # PROP Use_Debug_Libraries 0
  35. # PROP Output_Dir "Release"
  36. # PROP Intermediate_Dir "Release"
  37. # PROP Target_Dir ""
  38. # ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\..\src\common" /I "..\..\src\public" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c
  39. # ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FD /c
  40. # ADD BASE RSC /l 0x409 /d "NDEBUG"
  41. # ADD RSC /l 0x409 /d "NDEBUG"
  42. BSC32=bscmake.exe
  43. # ADD BASE BSC32 /nologo
  44. # ADD BSC32 /nologo
  45. LIB32=link.exe -lib
  46. # ADD BASE LIB32 /nologo
  47. # ADD LIB32 /nologo
  48. # Begin Custom Build - Publishing to target directory (..\lib\public\)...
  49. TargetDir=.\Release
  50. TargetPath=.\Release\vtf.lib
  51. InputPath=.\Release\vtf.lib
  52. SOURCE="$(InputPath)"
  53. "..\lib\public\vtf.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  54. if exist ..\lib\public\vtf.lib attrib -r ..\lib\public\vtf.lib
  55. copy $(TargetPath) ..\lib\public\vtf.lib
  56. if exist $(TargetDir)\vtf.map copy $(TargetDir)\vtf.map ..\lib\public\vtf.map
  57. # End Custom Build
  58. !ELSEIF "$(CFG)" == "vtf - Win32 Debug"
  59. # PROP BASE Use_MFC 0
  60. # PROP BASE Use_Debug_Libraries 1
  61. # PROP BASE Output_Dir "Debug"
  62. # PROP BASE Intermediate_Dir "Debug"
  63. # PROP BASE Target_Dir ""
  64. # PROP Use_MFC 0
  65. # PROP Use_Debug_Libraries 1
  66. # PROP Output_Dir "Debug"
  67. # PROP Intermediate_Dir "Debug"
  68. # PROP Target_Dir ""
  69. # ADD BASE CPP /nologo /G6 /W4 /Gm /Zi /Od /Op /I "..\..\src\common" /I "..\..\src\public" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c
  70. # ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D fopen=dont_use_fopen /D "_WIN32" /FR /FD /GZ /c
  71. # ADD BASE RSC /l 0x409 /d "_DEBUG"
  72. # ADD RSC /l 0x409 /d "_DEBUG"
  73. BSC32=bscmake.exe
  74. # ADD BASE BSC32 /nologo
  75. # ADD BSC32 /nologo
  76. LIB32=link.exe -lib
  77. # ADD BASE LIB32 /nologo
  78. # ADD LIB32 /nologo
  79. # Begin Custom Build - Publishing to target directory (..\lib\public\)...
  80. TargetDir=.\Debug
  81. TargetPath=.\Debug\vtf.lib
  82. InputPath=.\Debug\vtf.lib
  83. SOURCE="$(InputPath)"
  84. "..\lib\public\vtf.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
  85. if exist ..\lib\public\vtf.lib attrib -r ..\lib\public\vtf.lib
  86. copy $(TargetPath) ..\lib\public\vtf.lib
  87. if exist $(TargetDir)\vtf.map copy $(TargetDir)\vtf.map ..\lib\public\vtf.map
  88. # End Custom Build
  89. !ENDIF
  90. # Begin Target
  91. # Name "vtf - Win32 Release"
  92. # Name "vtf - Win32 Debug"
  93. # Begin Group "Source Files"
  94. # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
  95. # Begin Source File
  96. SOURCE=..\Public\imageloader.cpp
  97. # End Source File
  98. # Begin Source File
  99. SOURCE=.\s3tc_decode.cpp
  100. # End Source File
  101. # Begin Source File
  102. SOURCE=.\vtf.cpp
  103. # End Source File
  104. # End Group
  105. # Begin Group "Header Files"
  106. # PROP Default_Filter "h;hpp;hxx;hm;inl"
  107. # Begin Source File
  108. SOURCE=..\public\s3_intrf.h
  109. # End Source File
  110. # Begin Source File
  111. SOURCE=.\s3tc_decode.h
  112. # End Source File
  113. # Begin Source File
  114. SOURCE=..\Public\vtf\vtf.h
  115. # End Source File
  116. # End Group
  117. # Begin Source File
  118. SOURCE=..\lib\public\nvtc.lib
  119. # End Source File
  120. # End Target
  121. # End Project