Team Fortress 2 Source Code as on 22/4/2020
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23 lines
638 B

  1. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  2. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  3. #define HDRTYPE HDR_TYPE_NONE
  4. #include "common_ps_fxc.h"
  5. struct PS_INPUT
  6. {
  7. float4 projPos : POSITION;
  8. float3 zValue : TEXCOORD0;
  9. };
  10. const float3 g_ZFilter : register( c1 );
  11. const float3 g_ModulationColor : register( c2 );
  12. float4 main( PS_INPUT i ) : COLOR
  13. {
  14. float z = dot( i.zValue, g_ZFilter );
  15. z = saturate( z );
  16. float4 color = float4( z, z, z, 1.0f );
  17. color.rgb *= g_ModulationColor;
  18. return FinalOutput( color, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  19. }