Team Fortress 2 Source Code as on 22/4/2020
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40 lines
864 B

  1. //====== Copyright � 1996-2004, Valve Corporation, All rights reserved. =======
  2. //
  3. // Purpose:
  4. //
  5. //=============================================================================
  6. #include "common_vs_fxc.h"
  7. struct VS_INPUT
  8. {
  9. float3 vPos : POSITION;
  10. float2 vBaseTexCoord : TEXCOORD0;
  11. };
  12. struct VS_OUTPUT
  13. {
  14. float4 projPos : POSITION;
  15. float2 coordTap0 : TEXCOORD0;
  16. float2 coordTap1 : TEXCOORD1;
  17. float2 coordTap2 : TEXCOORD2;
  18. float2 coordTap3 : TEXCOORD3;
  19. };
  20. float2 vsTapOffs[4] : register ( SHADER_SPECIFIC_CONST_0 );
  21. VS_OUTPUT main( const VS_INPUT v )
  22. {
  23. VS_OUTPUT o = ( VS_OUTPUT )0;
  24. o.projPos = float4( v.vPos, 1.0f );
  25. o.coordTap0 = v.vBaseTexCoord + vsTapOffs[0];
  26. o.coordTap1 = v.vBaseTexCoord + vsTapOffs[1];
  27. o.coordTap2 = v.vBaseTexCoord + vsTapOffs[2];
  28. o.coordTap3 = v.vBaseTexCoord + vsTapOffs[3];
  29. return o;
  30. }