Team Fortress 2 Source Code as on 22/4/2020
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20 lines
562 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ;------------------------------------------------------------------------------
  9. def c2, 1.0f, 1.0f, 1.0f, 1.0f
  10. tex t0
  11. tex t1
  12. ; Blend between grey and lightmap color based on total alpha
  13. mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap
  14. + mul_sat r1.a, t0, v0 ; base times vertex alpha
  15. lrp r0, r1.a, r1, c2 ; interpolate between white + color