Team Fortress 2 Source Code as on 22/4/2020
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ps.1.1
;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------
def c2, 1.0f, 1.0f, 1.0f, 1.0f
tex t0 tex t1
; Blend between white and lightmap color based on total alpha mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap + mov_sat r1.a, v0 ; opacity == vertex opacity (no alpha in texture)
lrp r0.rgb, t0.a, c1, r1 ; Blend between self-illum + lightmap + mov r0.a, c2.a
lrp r0.rgb, r1.a, r0, c2 ; interpolate between white + color
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