Team Fortress 2 Source Code as on 22/4/2020
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23 lines
667 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ;------------------------------------------------------------------------------
  9. def c2, 1.0f, 1.0f, 1.0f, 1.0f
  10. tex t0
  11. tex t1
  12. ; Blend between white and lightmap color based on total alpha
  13. mul_x2 r1.rgb, c0, t1 ; Apply overbright to lightmap
  14. + mov_sat r1.a, v0 ; opacity == vertex opacity (no alpha in texture)
  15. lrp r0.rgb, t0.a, c1, r1 ; Blend between self-illum + lightmap
  16. + mov r0.a, c2.a
  17. lrp r0.rgb, r1.a, r0, c2 ; interpolate between white + color