Team Fortress 2 Source Code as on 22/4/2020
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27 lines
711 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ; c1 - self-illum tint
  9. ; c2 - envmap tint
  10. ;------------------------------------------------------------------------------
  11. tex t0
  12. tex t1
  13. tex t2
  14. mul r0.rgb, t0, v0 + ; base times vertex color (no alpha)
  15. mov r0.a, v0.a ; Grab alpha from vertex color
  16. mul r1, t0.a, t0 ; Self illum
  17. mad r1, c1, r1, t1 ; Self illum * tint + lightmap
  18. mul r0.rgb, r1, r0 ; fold in lighting (color only)
  19. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
  20. mad r0.rgb, t2, c2, r0 ; + envmap * envmaptint (color only)