Team Fortress 2 Source Code as on 22/4/2020
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ps.1.1
;------------------------------------------------------------------------------ ; Draw a alpha blended, translucent (alpha in texture) texture. ; t0 - texture ; ; c0 - overbright value ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ;------------------------------------------------------------------------------
; Get the color from the texture tex t0 tex t1 mul r0.rgb, t0, t1 ; base * lightmap mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
mov r0.a, t0.a
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