Team Fortress 2 Source Code as on 22/4/2020
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ps.1.1
;------------------------------------------------------------------------------ ; Draw a texture . . woo hoo! ; t0 - texture ; ; The texture coordinates need to be defined as follows: ; tc0 - texcoords ; c1 - self-illum tint ; c2 - envmap tint ;------------------------------------------------------------------------------
def c1, 0.5f, 0.5f, 0.5f, 0.5f
tex t0 tex t1 tex t2 tex t3
mul r0, t0, v0 ; base times vertex color (with alpha) mul r0, r0, t3 ; detail texture (with alpha) lrp r1.rgb, c3, c1, t1 ; Blend between unlit + lightmap lighting mul r0.rgb, r1, r0 ; fold in lightmap (color only) mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2) mul r1, t2, t0 ; envmap * envmapmask (base == envmapmask) mad r0.rgb, r1, c2, r0 ; + envmap * envmapmask * envmaptint (color only)
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