Team Fortress 2 Source Code as on 22/4/2020
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26 lines
800 B

  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ; c1 - self-illum tint
  9. ; c2 - envmap tint
  10. ;------------------------------------------------------------------------------
  11. def c1, 0.5f, 0.5f, 0.5f, 0.5f
  12. tex t0
  13. tex t1
  14. tex t2
  15. tex t3
  16. mul r0, t0, v0 ; base times vertex color (with alpha)
  17. mul r0, r0, t3 ; detail texture (with alpha)
  18. lrp r1.rgb, c3, c1, t1 ; Blend between unlit + lightmap lighting
  19. mul r0.rgb, r1, r0 ; fold in lightmap (color only)
  20. mul_x2 r0.rgb, c0, r0 ; * 2 * (overbrightFactor/2)
  21. mul r1, t2, t0 ; envmap * envmapmask (base == envmapmask)
  22. mad r0.rgb, r1, c2, r0 ; + envmap * envmapmask * envmaptint (color only)