Team Fortress 2 Source Code as on 22/4/2020
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20 lines
528 B

  1. // STATIC: "CONVERT_TO_SRGB" "0..1" [ps20b][= g_pHardwareConfig->NeedsShaderSRGBConversion()] [PC]
  2. // STATIC: "CONVERT_TO_SRGB" "0..0" [= 0] [XBOX]
  3. #define HDRTYPE HDR_TYPE_NONE
  4. #include "common_ps_fxc.h"
  5. struct PS_INPUT
  6. {
  7. float2 texCoord0 : TEXCOORD0;
  8. float3 color : COLOR;
  9. };
  10. sampler BaseTextureSampler : register( s0 );
  11. HALF4 main( PS_INPUT i ) : COLOR
  12. {
  13. float4 baseTex = tex2D( BaseTextureSampler, i.texCoord0 );
  14. return FinalOutput( baseTex * float4( i.color, 1 ), 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
  15. }