Team Fortress 2 Source Code as on 22/4/2020
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29 lines
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  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ; c2 - envmaptint
  9. ;------------------------------------------------------------------------------
  10. tex t0 ; base color
  11. tex t1 ; cube map
  12. tex t2 ; envmap mask
  13. tex t3 ; detail texture
  14. ; version 1: applies the mod2x *after* environment map
  15. ;mul r0.rgb, t1, 1-t2.a ; can't use mad cause can't use 3 texture registers
  16. ;mul r0.rgb, c2, r0 ; apply the envmaptint
  17. ;mad r0.rgb, t0, v0, r0
  18. ;+ mul r0.a, t0, v0
  19. ;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
  20. ; version 2: applies the mod2x *before* environment map
  21. mul r0, t0, v0 ; Base times modulation color
  22. mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
  23. mul r1, t1, 1-t2.a ; Have to invert the alpha for basealpha (feh!)
  24. mul r1, c2, r1 ; apply the envmaptint
  25. add r0.rgb, r0, r1 ; add in the envmap