Team Fortress 2 Source Code as on 22/4/2020
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  1. ps.1.1
  2. ;------------------------------------------------------------------------------
  3. ; Draw a texture . . woo hoo!
  4. ; t0 - texture
  5. ;
  6. ; The texture coordinates need to be defined as follows:
  7. ; tc0 - texcoords
  8. ; c2 - envmaptint
  9. ;------------------------------------------------------------------------------
  10. tex t0 ; base color
  11. tex t1 ; cube map
  12. tex t3 ; detail texture
  13. ; version 1: applies the mod2x *after* environment map
  14. ;mul r1, c2, t1
  15. ;mad r0.rgb, t0, v0, r1
  16. ;+ mul r0.a, t0, v0
  17. ;mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
  18. ; version 2: applies the mod2x *before* environment map
  19. mul r0, t0, v0 ; Base times modulation color
  20. mul_x2 r0.rgb, r0, t3 ; mod2x detail texture
  21. mad r0.rgb, c2, t1, r0 ; add in tinted envmap